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  • Mark OLESEN's avatar
    ENH: integration of lumpedPointMotion · d7ed9cf8
    Mark OLESEN authored
    - This provides a mechanism for moving mesh patches based on external
      input (eg, from an external structures solver). The patch points are
      influenced by the position and rotation of the lumped points.
    
      BC:  lumpedPointDisplacementPointPatchVectorField
    
      Controlling mechanisms:
      - externalCoupler
        for coordinating the master/slave
    
      - lumpedPointMovement
        manages the patch-points motion, but also for extracting forces/moments
    
      - lumpedPointState
        represents the positions/rotations of the controlling points
    
      Utils:
      - lumpedPointZones
        diagnostic for visualizing the correspondence between controlling
        points and patch faces
    
      - lumpedPointMovement
        Test that the patch motion is as desired without invoking moveMesh.
        With the -slave option, return items from a precalculated table
        for the lumpedPointDisplacementPointPatchVectorField BC.
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