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  1. Jul 12, 2015
    • Henry Weller's avatar
      blockMesh: added experimental fast-merge algorithm · a8f61f21
      Henry Weller authored
      The standard merge-algorithm is N^2 over the face-points and uses a
      geometric proximity test for the merge.  These are both choices for
      implementation simplicity and are rather inefficient for large meshes.
      I have now implemented an experimental linear topological merge
      algorithm which is VERY fast and effective for meshes of any size.
      Currently it will merge internal faces on meshes of arbitrary complexity
      but does not yet handle edge or face collapse needed for wedges and
      other degenerate blocks.
      
      The new fast-merge algorithm may be selected using the optional
      "fastMerge" entry:
      
      fastMerge yes;
      
      and if not present the standard N^2 algorithm will be used.
      
      Henry G. Weller
      CFD Direct
      a8f61f21
    • Chris Greenshields's avatar
  2. Jul 07, 2015
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