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  • Henry Weller's avatar
    blockMesh: added experimental fast-merge algorithm · 171c25ab
    Henry Weller authored
    The standard merge-algorithm is N^2 over the face-points and uses a
    geometric proximity test for the merge.  These are both choices for
    implementation simplicity and are rather inefficient for large meshes.
    I have now implemented an experimental linear topological merge
    algorithm which is VERY fast and effective for meshes of any size.
    Currently it will merge internal faces on meshes of arbitrary complexity
    but does not yet handle edge or face collapse needed for wedges and
    other degenerate blocks.
    
    The new fast-merge algorithm may be selected using the optional
    "fastMerge" entry:
    
    fastMerge yes;
    
    and if not present the standard N^2 algorithm will be used.
    
    Henry G. Weller
    CFD Direct
    171c25ab