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Henry Weller authored
- There will be triangles rendered inside the mesh (when surface-rendering), because one of the cell's triangles is defined as a quadrangle in VTK_WEDGE. - Therefore, this VTK_WEDGE representation is only used when decomposing the mesh, otherwise the correct representation is done by VTK_POLYHEDRON. - Furthermore, using VTK_PYRAMID gave worse result, because it renders 2 triangles inside the mesh for the collapsed quadrangle, likely due to mismatch with the adjacent cell's face. - Using VTK_HEXAHEDRON was not tested in this iteration, given that it should give even worse results, when compared to using VTK_PYRAMID. Patch contributed by Bruno Santos Resolves bug-report http://bugs.openfoam.org/view.php?id=2099
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