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  • Mark Olesen's avatar
    ENH: improve objectRegistry functionality (issue #322) · 92fa5a19
    Mark Olesen authored
    - Recursive searching for objects within a registry is now optional
      (previous it was always done).
    
      A recursive search effectively blocks the construction of sub-sub-registries
      if their names are 'masked' by some parent level sub-registry with
      the same name! (BUG)
    
    - Recursive search is now turned OFF by default, which makes it consistent
      with dictionary and probably causes the least number of surprises.
    
    ----
    Various new convenience methods added:
    
    lookupObjectRef()
    - returns a non-const reference.
      For example,
    
          volScalarField& U = mesh().lookupObjectRef<volScalarField>("U");
    
      Instead of
    
          volScalarField& U = const_cast<volScalarField&>
          (
              mesh().lookupObject<volScalarField>("U")
          );
    
    --
    lookupObjectPtr()
    - returns a const pointer, and nullptr on failure.
      For example,
    
          const volScalarField* Uptr = mesh().lookupObjectPtr<volScalarField>("U");
          if (Uptr)
          {
              const volScalarField& U = *Uptr;
              ...
          }
    
      Instead of
    
          if (mesh().foundObject<volScalarField>("U"))
          {
              const volScalarField& U = mesh().lookupObject<volScalarField>("U");
              ...
          }
    
    --
    lookupObjectRefPtr()
    - returns a non-const pointer, and nullptr on failure.
      For example,
    
          volScalarField* Uptr = mesh().lookupObjectRefPtr<volScalarField>("U");
          if (Uptr)
          {
              volScalarField& U = *Uptr;  // use as reference
              (*Uptr) = ...;              // or use directly
          }
    
      Instead of
    
          if (mesh().foundObject<volScalarField>("U"))
          {
              volScalarField& U = const_cast<volScalarField&>
              (
                  mesh().lookupObject<volScalarField>("U")
              );
          }
    
    --
    sortedNames()
    - now works with template parameters and with regular expression
      matching as well.
      For example,
    
          wordList names  = mesh().sortedNames();
          wordList fields = mesh().sortedName<volScalarField>();
    
      Instead of
    
          wordList names  = mesh().sortedNames();
          wordList fields = mesh().names<volScalarField>();
          Foam::sort(fields);
    
    --
    92fa5a19