• sergio's avatar
    BUG: post-processing of parcels on patch interaction models · c1b07cd1
    sergio authored
        Adding check for p.active at the end of KinematicParcel::move.
        p.hitFace() is called only for active parcels.
        Setting to zero the initialization for stored lists of stick and
    escape parcels
        in LocalInteraction and StandardWallInteraction models
        NOTE: KinematicParcel::hitPatch counts overall system escaped
        parcels and mass based on polyPatch type and not on type of
        patchInteractionModel. Thus, if a patch is a Wall for fluid
        but escape for parcel the overall report will be wrong but
        the local report for each patch is correct