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The KinematicCloud::patchData method has been made consistent on moving meshes and/or when the time-step is being sub-cycled. It has also been altered to calculate the normal component of a moving patch's velocity directly from the point motions. This prevents an infinite loop occuring due to inconsistency between the velocity used to calculate a rebound and that used when tracking. Some minor style improvements to the particle class have also been made.
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