diff --git a/applications/utilities/mesh/generation/foamyHexMesh/conformalVoronoiMesh/DelaunayMesh/DelaunayMesh.C b/applications/utilities/mesh/generation/foamyHexMesh/conformalVoronoiMesh/DelaunayMesh/DelaunayMesh.C index d78011c9db4ce3fbb157feffd44999abe19cdace..7eb8216b00f1e4033d7f7dc005226394289e4fe4 100644 --- a/applications/utilities/mesh/generation/foamyHexMesh/conformalVoronoiMesh/DelaunayMesh/DelaunayMesh.C +++ b/applications/utilities/mesh/generation/foamyHexMesh/conformalVoronoiMesh/DelaunayMesh/DelaunayMesh.C @@ -122,7 +122,7 @@ Foam::DelaunayMesh<Triangulation>::DelaunayMesh if (indices.headerOk()) { vh->index() = indices[ptI]; - vertexCount()++; + vertexCount_++; } else { diff --git a/applications/utilities/mesh/generation/foamyHexMesh/conformalVoronoiMesh/DelaunayMesh/DelaunayMesh.H b/applications/utilities/mesh/generation/foamyHexMesh/conformalVoronoiMesh/DelaunayMesh/DelaunayMesh.H index 1fbf19c1d6957cdc69fabcf678fd13071faac0f8..63d227fccac877066f5230354f56f23dfef8b736 100644 --- a/applications/utilities/mesh/generation/foamyHexMesh/conformalVoronoiMesh/DelaunayMesh/DelaunayMesh.H +++ b/applications/utilities/mesh/generation/foamyHexMesh/conformalVoronoiMesh/DelaunayMesh/DelaunayMesh.H @@ -201,7 +201,6 @@ public: inline void resetCellCount(); inline label vertexCount() const; - inline label& vertexCount(); inline void resetVertexCount(); diff --git a/applications/utilities/mesh/generation/foamyHexMesh/conformalVoronoiMesh/DelaunayMesh/DelaunayMeshI.H b/applications/utilities/mesh/generation/foamyHexMesh/conformalVoronoiMesh/DelaunayMesh/DelaunayMeshI.H index bf2277e356da608452c1b3c47cf8db1d90bc2a08..bad25b2b835832d9b301f735631df7d4ef1804a3 100644 --- a/applications/utilities/mesh/generation/foamyHexMesh/conformalVoronoiMesh/DelaunayMesh/DelaunayMeshI.H +++ b/applications/utilities/mesh/generation/foamyHexMesh/conformalVoronoiMesh/DelaunayMesh/DelaunayMeshI.H @@ -124,12 +124,6 @@ Foam::label Foam::DelaunayMesh<Triangulation>::vertexCount() const return vertexCount_; } -template<class Triangulation> -Foam::label& Foam::DelaunayMesh<Triangulation>::vertexCount() -{ - return vertexCount_; -} - template<class Triangulation> void Foam::DelaunayMesh<Triangulation>::resetVertexCount()