Commit 4032ab5e authored by Andrew Heather's avatar Andrew Heather
Browse files

DOC: waveMaker - removed references to unused x0 input parameter

parent 53767fc8
...@@ -58,7 +58,6 @@ Usage ...@@ -58,7 +58,6 @@ Usage
\table \table
Property | Description | Required | Default value Property | Description | Required | Default value
motionType | See motion types below | yes | motionType | See motion types below | yes |
x0 | Reference point on patch | yes |
n | Direction of motion | yes | n | Direction of motion | yes |
initialDepth | Initial depth | yes | initialDepth | Initial depth | yes |
wavePeriod | wave period | yes | wavePeriod | wave period | yes |
......
...@@ -37,7 +37,6 @@ boundaryField ...@@ -37,7 +37,6 @@ boundaryField
value uniform (0 0 0); value uniform (0 0 0);
motionType flap; motionType flap;
x0 (0 0 0);
n (1 0 0); n (1 0 0);
waveHeight 0.06; waveHeight 0.06;
initialDepth 0.25; initialDepth 0.25;
......
...@@ -37,7 +37,6 @@ boundaryField ...@@ -37,7 +37,6 @@ boundaryField
value uniform (0 0 0); value uniform (0 0 0);
motionType flap; motionType flap;
x0 (0 0 0);
n (1 0 0); n (1 0 0);
waveHeight 0.06; waveHeight 0.06;
initialDepth 0.25; initialDepth 0.25;
......
...@@ -37,7 +37,6 @@ boundaryField ...@@ -37,7 +37,6 @@ boundaryField
value uniform (0 0 0); value uniform (0 0 0);
motionType piston; motionType piston;
x0 (0 0 0);
n (1 0 0); n (1 0 0);
waveHeight 0.06; waveHeight 0.06;
initialDepth 0.25; initialDepth 0.25;
......
...@@ -37,7 +37,6 @@ boundaryField ...@@ -37,7 +37,6 @@ boundaryField
value uniform (0 0 0); value uniform (0 0 0);
motionType piston; motionType piston;
x0 (0 0 0);
n (1 0 0); n (1 0 0);
waveHeight 0.06; waveHeight 0.06;
initialDepth 0.25; initialDepth 0.25;
......
...@@ -37,7 +37,6 @@ boundaryField ...@@ -37,7 +37,6 @@ boundaryField
value uniform (0 0 0); value uniform (0 0 0);
motionType solitary; motionType solitary;
x0 (0 0 0);
n (1 0 0); n (1 0 0);
waveHeight 0.1; waveHeight 0.1;
initialDepth 0.2; initialDepth 0.2;
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment