diff --git a/src/sampling/sampledSurface/isoSurface/isoSurface.C b/src/sampling/sampledSurface/isoSurface/isoSurface.C
index 09d0a819d4b23240b04f70e47195b76904ed7784..9dbe88440d49a2e43bdbcff0f96d2f24e34685bb 100644
--- a/src/sampling/sampledSurface/isoSurface/isoSurface.C
+++ b/src/sampling/sampledSurface/isoSurface/isoSurface.C
@@ -497,43 +497,6 @@ void Foam::isoSurface::calcCutTypes
 }
 
 
-//// Return the two common points between two triangles
-//Foam::labelPair Foam::isoSurface::findCommonPoints
-//(
-//    const labelledTri& tri0,
-//    const labelledTri& tri1
-//)
-//{
-//    labelPair common(-1, -1);
-//
-//    label fp0 = 0;
-//    label fp1 = findIndex(tri1, tri0[fp0]);
-//
-//    if (fp1 == -1)
-//    {
-//        fp0 = 1;
-//        fp1 = findIndex(tri1, tri0[fp0]);
-//    }
-//
-//    if (fp1 != -1)
-//    {
-//        // So tri0[fp0] is tri1[fp1]
-//
-//        // Find next common point
-//        label fp0p1 = tri0.fcIndex(fp0);
-//        label fp1p1 = tri1.fcIndex(fp1);
-//        label fp1m1 = tri1.rcIndex(fp1);
-//
-//        if (tri0[fp0p1] == tri1[fp1p1] || tri0[fp0p1] == tri1[fp1m1])
-//        {
-//            common[0] = tri0[fp0];
-//            common[1] = tri0[fp0p1];
-//        }
-//    }
-//    return common;
-//}
-
-
 // Caculate centre of surface.
 Foam::point Foam::isoSurface::calcCentre(const triSurface& s)
 {
@@ -547,73 +510,6 @@ Foam::point Foam::isoSurface::calcCentre(const triSurface& s)
 }
 
 
-//// Replace surface (localPoints, localTris) with single point. Returns
-//// point. Destructs arguments.
-//Foam::pointIndexHit Foam::isoSurface::collapseSurface
-//(
-//    pointField& localPoints,
-//    DynamicList<labelledTri, 64>& localTris
-//)
-//{
-//    pointIndexHit info(false, vector::zero, localTris.size());
-//
-//    if (localTris.size() == 1)
-//    {
-//        const labelledTri& tri = localTris[0];
-//        info.setPoint(tri.centre(localPoints));
-//        info.setHit();
-//    }
-//    else if (localTris.size() == 2)
-//    {
-//        // Check if the two triangles share an edge.
-//        const labelledTri& tri0 = localTris[0];
-//        const labelledTri& tri1 = localTris[0];
-//
-//        labelPair shared = findCommonPoints(tri0, tri1);
-//
-//        if (shared[0] != -1)
-//        {
-//            info.setPoint
-//            (
-//                0.5
-//              * (
-//                    tri0.centre(localPoints)
-//                  + tri1.centre(localPoints)
-//                )
-//            );
-//            info.setHit();
-//        }
-//    }
-//    else if (localTris.size())
-//    {
-//        // Check if single region. Rare situation.
-//        triSurface surf
-//        (
-//            localTris,
-//            geometricSurfacePatchList(0),
-//            localPoints,
-//            true
-//        );
-//        localTris.clearStorage();
-//
-//        labelList faceZone;
-//        label nZones = surf.markZones
-//        (
-//            boolList(surf.nEdges(), false),
-//            faceZone
-//        );
-//
-//        if (nZones == 1)
-//        {
-//            info.setPoint(calcCentre(surf));
-//            info.setHit();
-//        }
-//    }
-//
-//    return info;
-//}
-
-
 // Determine per cell centre whether all the intersections get collapsed
 // to a single point
 void Foam::isoSurface::calcSnappedCc
@@ -1442,437 +1338,6 @@ bool Foam::isoSurface::validTri(const triSurface& surf, const label faceI)
 }
 
 
-//void Foam::isoSurface::calcAddressing
-//(
-//    const triSurface& surf,
-//    List<FixedList<label, 3> >& faceEdges,
-//    labelList& edgeFace0,
-//    labelList& edgeFace1,
-//    Map<labelList>& edgeFacesRest
-//) const
-//{
-//    const pointField& points = surf.points();
-//
-//    pointField edgeCentres(3*surf.size());
-//    label edgeI = 0;
-//    forAll(surf, triI)
-//    {
-//        const labelledTri& tri = surf[triI];
-//        edgeCentres[edgeI++] = 0.5*(points[tri[0]]+points[tri[1]]);
-//        edgeCentres[edgeI++] = 0.5*(points[tri[1]]+points[tri[2]]);
-//        edgeCentres[edgeI++] = 0.5*(points[tri[2]]+points[tri[0]]);
-//    }
-//
-//    pointField mergedCentres;
-//    labelList oldToMerged;
-//    bool hasMerged = mergePoints
-//    (
-//        edgeCentres,
-//        mergeDistance_,
-//        false,
-//        oldToMerged,
-//        mergedCentres
-//    );
-//
-//    if (debug)
-//    {
-//        Pout<< "isoSurface : detected "
-//            << mergedCentres.size()
-//            << " geometric edges on " << surf.size() << " triangles." << endl;
-//    }
-//
-//    if (!hasMerged)
-//    {
-//        return;
-//    }
-//
-//
-//    // Determine faceEdges
-//    faceEdges.setSize(surf.size());
-//    edgeI = 0;
-//    forAll(surf, triI)
-//    {
-//        faceEdges[triI][0] = oldToMerged[edgeI++];
-//        faceEdges[triI][1] = oldToMerged[edgeI++];
-//        faceEdges[triI][2] = oldToMerged[edgeI++];
-//    }
-//
-//
-//    // Determine edgeFaces
-//    edgeFace0.setSize(mergedCentres.size());
-//    edgeFace0 = -1;
-//    edgeFace1.setSize(mergedCentres.size());
-//    edgeFace1 = -1;
-//    edgeFacesRest.clear();
-//
-//    // Overflow edge faces for geometric shared edges that turned
-//    // out to be different anyway.
-//    EdgeMap<labelList> extraEdgeFaces(mergedCentres.size()/100);
-//
-//    forAll(oldToMerged, oldEdgeI)
-//    {
-//        label triI = oldEdgeI / 3;
-//        label edgeI = oldToMerged[oldEdgeI];
-//
-//        if (edgeFace0[edgeI] == -1)
-//        {
-//            // First triangle for edge
-//            edgeFace0[edgeI] = triI;
-//        }
-//        else
-//        {
-//            //- Check that the two triangles actually topologically
-//            //  share an edge
-//            const labelledTri& prevTri = surf[edgeFace0[edgeI]];
-//            const labelledTri& tri = surf[triI];
-//
-//            label fp = oldEdgeI % 3;
-//
-//            edge e(tri[fp], tri[tri.fcIndex(fp)]);
-//
-//            label prevTriIndex = -1;
-//
-//            forAll(prevTri, i)
-//            {
-//                if (edge(prevTri[i], prevTri[prevTri.fcIndex(i)]) == e)
-//                {
-//                    prevTriIndex = i;
-//                    break;
-//                }
-//            }
-//
-//            if (prevTriIndex == -1)
-//            {
-//                // Different edge. Store for later.
-//                EdgeMap<labelList>::iterator iter = extraEdgeFaces.find(e);
-//
-//                if (iter != extraEdgeFaces.end())
-//                {
-//                    labelList& eFaces = iter();
-//                    label sz = eFaces.size();
-//                    eFaces.setSize(sz+1);
-//                    eFaces[sz] = triI;
-//                }
-//                else
-//                {
-//                    extraEdgeFaces.insert(e, labelList(1, triI));
-//                }
-//            }
-//            else if (edgeFace1[edgeI] == -1)
-//            {
-//                edgeFace1[edgeI] = triI;
-//            }
-//            else
-//            {
-//                //WarningIn("orientSurface(triSurface&)")
-//                //    << "Edge " << edgeI << " with centre "
-//                //    << mergedCentres[edgeI]
-//                //    << " used by more than two triangles: "
-//                //    << edgeFace0[edgeI] << ", "
-//                //    << edgeFace1[edgeI] << " and " << triI << endl;
-//                Map<labelList>::iterator iter = edgeFacesRest.find(edgeI);
-//
-//                if (iter != edgeFacesRest.end())
-//                {
-//                    labelList& eFaces = iter();
-//                    label sz = eFaces.size();
-//                    eFaces.setSize(sz+1);
-//                    eFaces[sz] = triI;
-//                }
-//                else
-//                {
-//                    edgeFacesRest.insert(edgeI, labelList(1, triI));
-//                }
-//            }
-//        }
-//    }
-//
-//    // Add extraEdgeFaces
-//    edgeI = edgeFace0.size();
-//
-//    edgeFace0.setSize(edgeI + extraEdgeFaces.size());
-//    edgeFace1.setSize(edgeI + extraEdgeFaces.size(), -1);
-//
-//    forAllConstIter(EdgeMap<labelList>, extraEdgeFaces, iter)
-//    {
-//        const labelList& eFaces = iter();
-//
-//        // The current edge will become edgeI. Replace all occurrences in
-//        // faceEdges
-//        forAll(eFaces, i)
-//        {
-//            label triI = eFaces[i];
-//            const labelledTri& tri = surf[triI];
-//
-//            FixedList<label, 3>& fEdges = faceEdges[triI];
-//            forAll(tri, fp)
-//            {
-//                edge e(tri[fp], tri[tri.fcIndex(fp)]);
-//
-//                if (e == iter.key())
-//                {
-//                    fEdges[fp] = edgeI;
-//                    break;
-//                }
-//            }
-//        }
-//
-//
-//        // Add face to edgeFaces
-//
-//        edgeFace0[edgeI] = eFaces[0];
-//
-//        if (eFaces.size() >= 2)
-//        {
-//            edgeFace1[edgeI] = eFaces[1];
-//
-//            if (eFaces.size() > 2)
-//            {
-//                edgeFacesRest.insert
-//                (
-//                    edgeI,
-//                    SubList<label>(eFaces, eFaces.size()-2, 2)
-//                );
-//            }
-//        }
-//
-//        edgeI++;
-//    }
-//}
-//
-//
-//void Foam::isoSurface::walkOrientation
-//(
-//    const triSurface& surf,
-//    const List<FixedList<label, 3> >& faceEdges,
-//    const labelList& edgeFace0,
-//    const labelList& edgeFace1,
-//    const label seedTriI,
-//    labelList& flipState
-//)
-//{
-//    // Do walk for consistent orientation.
-//    DynamicList<label> changedFaces(surf.size());
-//
-//    changedFaces.append(seedTriI);
-//
-//    while (changedFaces.size())
-//    {
-//        DynamicList<label> newChangedFaces(changedFaces.size());
-//
-//        forAll(changedFaces, i)
-//        {
-//            label triI = changedFaces[i];
-//            const labelledTri& tri = surf[triI];
-//            const FixedList<label, 3>& fEdges = faceEdges[triI];
-//
-//            forAll(fEdges, fp)
-//            {
-//                label edgeI = fEdges[fp];
-//
-//                // my points:
-//                label p0 = tri[fp];
-//                label p1 = tri[tri.fcIndex(fp)];
-//
-//                label nbrI =
-//                (
-//                    edgeFace0[edgeI] != triI
-//                  ? edgeFace0[edgeI]
-//                  : edgeFace1[edgeI]
-//                );
-//
-//                if (nbrI != -1 && flipState[nbrI] == -1)
-//                {
-//                    const labelledTri& nbrTri = surf[nbrI];
-//
-//                    // nbr points
-//                    label nbrFp = findIndex(nbrTri, p0);
-//
-//                    if (nbrFp == -1)
-//                    {
-//                        FatalErrorIn("isoSurface::walkOrientation(..)")
-//                            << "triI:" << triI
-//                            << " tri:" << tri
-//                            << " p0:" << p0
-//                            << " p1:" << p1
-//                            << " fEdges:" << fEdges
-//                            << " edgeI:" << edgeI
-//                            << " edgeFace0:" << edgeFace0[edgeI]
-//                            << " edgeFace1:" << edgeFace1[edgeI]
-//                            << " nbrI:" << nbrI
-//                            << " nbrTri:" << nbrTri
-//                            << abort(FatalError);
-//                    }
-//
-//
-//                    label nbrP1 = nbrTri[nbrTri.rcIndex(nbrFp)];
-//
-//                    bool sameOrientation = (p1 == nbrP1);
-//
-//                    if (flipState[triI] == 0)
-//                    {
-//                        flipState[nbrI] = (sameOrientation ? 0 : 1);
-//                    }
-//                    else
-//                    {
-//                        flipState[nbrI] = (sameOrientation ? 1 : 0);
-//                    }
-//                    newChangedFaces.append(nbrI);
-//                }
-//            }
-//        }
-//
-//        changedFaces.transfer(newChangedFaces);
-//    }
-//}
-//
-//
-//void Foam::isoSurface::orientSurface
-//(
-//    triSurface& surf,
-//    const List<FixedList<label, 3> >& faceEdges,
-//    const labelList& edgeFace0,
-//    const labelList& edgeFace1,
-//    const Map<labelList>& edgeFacesRest
-//)
-//{
-//    // -1 : unvisited
-//    //  0 : leave as is
-//    //  1 : flip
-//    labelList flipState(surf.size(), -1);
-//
-//    label seedTriI = 0;
-//
-//    while (true)
-//    {
-//        // Find first unvisited triangle
-//        for
-//        (
-//            ;
-//            seedTriI < surf.size() && flipState[seedTriI] != -1;
-//            seedTriI++
-//        )
-//        {}
-//
-//        if (seedTriI == surf.size())
-//        {
-//            break;
-//        }
-//
-//        // Note: Determine orientation of seedTriI?
-//        // for now assume it is ok
-//        flipState[seedTriI] = 0;
-//
-//        walkOrientation
-//        (
-//            surf,
-//            faceEdges,
-//            edgeFace0,
-//            edgeFace1,
-//            seedTriI,
-//            flipState
-//        );
-//    }
-//
-//    // Do actual flipping
-//    surf.clearOut();
-//    forAll(surf, triI)
-//    {
-//        if (flipState[triI] == 1)
-//        {
-//            labelledTri tri(surf[triI]);
-//
-//            surf[triI][0] = tri[0];
-//            surf[triI][1] = tri[2];
-//            surf[triI][2] = tri[1];
-//        }
-//        else if (flipState[triI] == -1)
-//        {
-//            FatalErrorIn
-//            (
-//                "isoSurface::orientSurface(triSurface&, const label)"
-//            )   << "problem" << abort(FatalError);
-//        }
-//    }
-//}
-//
-//
-//// Checks if triangle is connected through edgeI only.
-//bool Foam::isoSurface::danglingTriangle
-//(
-//    const FixedList<label, 3>& fEdges,
-//    const labelList& edgeFace1
-//)
-//{
-//    label nOpen = 0;
-//    forAll(fEdges, i)
-//    {
-//        if (edgeFace1[fEdges[i]] == -1)
-//        {
-//            nOpen++;
-//        }
-//    }
-//
-//    if (nOpen == 1 || nOpen == 2 || nOpen == 3)
-//    {
-//        return true;
-//    }
-//    else
-//    {
-//        return false;
-//    }
-//}
-//
-//
-//// Mark triangles to keep. Returns number of dangling triangles.
-//Foam::label Foam::isoSurface::markDanglingTriangles
-//(
-//    const List<FixedList<label, 3> >& faceEdges,
-//    const labelList& edgeFace0,
-//    const labelList& edgeFace1,
-//    const Map<labelList>& edgeFacesRest,
-//    boolList& keepTriangles
-//)
-//{
-//    keepTriangles.setSize(faceEdges.size());
-//    keepTriangles = true;
-//
-//    label nDangling = 0;
-//
-//    // Remove any dangling triangles
-//    forAllConstIter(Map<labelList>,  edgeFacesRest, iter)
-//    {
-//        // These are all the non-manifold edges. Filter out all triangles
-//        // with only one connected edge (= this edge)
-//
-//        label edgeI = iter.key();
-//        const labelList& otherEdgeFaces = iter();
-//
-//        // Remove all dangling triangles
-//        if (danglingTriangle(faceEdges[edgeFace0[edgeI]], edgeFace1))
-//        {
-//            keepTriangles[edgeFace0[edgeI]] = false;
-//            nDangling++;
-//        }
-//        if (danglingTriangle(faceEdges[edgeFace1[edgeI]], edgeFace1))
-//        {
-//            keepTriangles[edgeFace1[edgeI]] = false;
-//            nDangling++;
-//        }
-//        forAll(otherEdgeFaces, i)
-//        {
-//            label triI = otherEdgeFaces[i];
-//            if (danglingTriangle(faceEdges[triI], edgeFace1))
-//            {
-//                keepTriangles[triI] = false;
-//                nDangling++;
-//            }
-//        }
-//    }
-//    return nDangling;
-//}
-
-
 Foam::triSurface Foam::isoSurface::subsetMesh
 (
     const triSurface& s,
@@ -2305,75 +1770,7 @@ Foam::isoSurface::isoSurface
             // Copied from surfaceCheck
             validTri(*this, triI);
         }
-    }
-
-
-    //if (false)
-    //{
-    //    List<FixedList<label, 3> > faceEdges;
-    //    labelList edgeFace0, edgeFace1;
-    //    Map<labelList> edgeFacesRest;
-    //
-    //
-    //    while (true)
-    //    {
-    //        // Calculate addressing
-    //        calcAddressing
-    //        (
-    //            *this,
-    //            faceEdges,
-    //            edgeFace0,
-    //            edgeFace1,
-    //            edgeFacesRest
-    //        );
-    //
-    //        // See if any dangling triangles
-    //        boolList keepTriangles;
-    //        label nDangling = markDanglingTriangles
-    //        (
-    //            faceEdges,
-    //            edgeFace0,
-    //            edgeFace1,
-    //            edgeFacesRest,
-    //            keepTriangles
-    //        );
-    //
-    //        if (debug)
-    //        {
-    //            Pout<< "isoSurface : detected " << nDangling
-    //                << " dangling triangles." << endl;
-    //        }
-    //
-    //        if (nDangling == 0)
-    //        {
-    //            break;
-    //        }
-    //
-    //        // Create face map (new to old)
-    //        labelList subsetTriMap(findIndices(keepTriangles, true));
-    //
-    //        labelList subsetPointMap;
-    //        labelList reversePointMap;
-    //        triSurface::operator=
-    //        (
-    //            subsetMesh
-    //            (
-    //                *this,
-    //                subsetTriMap,
-    //                reversePointMap,
-    //                subsetPointMap
-    //            )
-    //        );
-    //        meshCells_ = labelField(meshCells_, subsetTriMap);
-    //        inplaceRenumber(reversePointMap, triPointMergeMap_);
-    //    }
-    //
-    //    orientSurface(*this, faceEdges, edgeFace0, edgeFace1, edgeFacesRest);
-    //}
 
-
-    if (debug)
-    {
         fileName stlFile = mesh_.time().path() + ".stl";
         Pout<< "Dumping surface to " << stlFile << endl;
         triSurface::write(stlFile);
diff --git a/src/sampling/sampledSurface/isoSurface/isoSurfaceCell.C b/src/sampling/sampledSurface/isoSurface/isoSurfaceCell.C
index b32edd159546f2e9231d26287d3b7f86f739ae49..f0f140cfd4a791c96b59b2a6eb6334caf51cfc9e 100644
--- a/src/sampling/sampledSurface/isoSurface/isoSurfaceCell.C
+++ b/src/sampling/sampledSurface/isoSurface/isoSurfaceCell.C
@@ -1645,8 +1645,6 @@ Foam::isoSurfaceCell::isoSurfaceCell
             meshCells_ = labelField(meshCells_, subsetTriMap);
             inplaceRenumber(reversePointMap, triPointMergeMap_);
         }
-
-        //orientSurface(*this, faceEdges, edgeFace0, edgeFace1, edgeFacesRest);
     }
 }