diff --git a/src/meshTools/triSurface/booleanOps/intersectedSurface/intersectedSurface.C b/src/meshTools/triSurface/booleanOps/intersectedSurface/intersectedSurface.C index 403dbc57ee9d90ff4b556a8f556fdd272921b5ac..ba8cc07855dc299e44fb09c9d7c42d61566cf321 100644 --- a/src/meshTools/triSurface/booleanOps/intersectedSurface/intersectedSurface.C +++ b/src/meshTools/triSurface/booleanOps/intersectedSurface/intersectedSurface.C @@ -281,7 +281,7 @@ void Foam::intersectedSurface::incCount // Calculate point to edge addressing for the face given by the edge // subset faceEdges. Constructs facePointEdges which for every point // gives a list of edge labels connected to it. -Foam::Map<Foam::DynamicList<Foam::label> > +Foam::Map<Foam::DynamicList<Foam::label> > Foam::intersectedSurface::calcPointEdgeAddressing ( const edgeSurface& eSurf, @@ -349,7 +349,7 @@ Foam::intersectedSurface::calcPointEdgeAddressing ( "intersectedSurface::calcPointEdgeAddressing" "(const edgeSurface&, const label)" - ) << "Point:" << iter.key() << " used by too few edges:" + ) << "Point:" << iter.key() << " used by too few edges:" << iter() << abort(FatalError); } } @@ -501,7 +501,7 @@ Foam::label Foam::intersectedSurface::nextEdge { label stat = visited[edgeI]; - const edge& e = edges[edgeI]; + const edge& e = edges[edgeI]; // Find out whether walk of edge from prevVert would be acceptible. if @@ -519,7 +519,7 @@ Foam::label Foam::intersectedSurface::nextEdge { // Calculate angle of edge with respect to base e0, e1 vector vec = - n ^ points[e.otherVertex(prevVertI)] - points[prevVertI]; + n ^ (points[e.otherVertex(prevVertI)] - points[prevVertI]); vec /= mag(vec) + VSMALL; @@ -591,7 +591,7 @@ Foam::face Foam::intersectedSurface::walkFace { const pointField& points = eSurf.points(); const edgeList& edges = eSurf.edges(); - + // Overestimate size of face face f(eSurf.faceEdges()[faceI].size()); @@ -634,7 +634,7 @@ Foam::face Foam::intersectedSurface::walkFace break; } - // step from vertex to next edge + // step from vertex to next edge edgeI = nextEdge ( eSurf, @@ -1132,7 +1132,7 @@ Foam::faceList Foam::intersectedSurface::splitFace { reverse(faces[i]); } - } + } return faces; }