1. 06 Feb, 2019 1 commit
  2. 11 Dec, 2018 1 commit
    • Mark OLESEN's avatar
      ENH: use Zero when zero-initializing types · 1d85fecf
      Mark OLESEN authored
      - makes the intent clearer and avoids the need for additional
        constructor casting. Eg,
            labelList(10, Zero)    vs.  labelList(10, 0)
            scalarField(10, Zero)  vs.  scalarField(10, scalar(0))
            vectorField(10, Zero)  vs.  vectorField(10, vector::zero)
  3. 01 Oct, 2018 1 commit
    • Mark OLESEN's avatar
      ENH: improve, simplify, rationalize coordinate system handling (issue #863) · 6697bb47
      Mark OLESEN authored
      Previously the coordinate system functionality was split between
      coordinateSystem and coordinateRotation. The coordinateRotation stored
      the rotation tensor and handled all tensor transformations.
      The functionality has now been revised and consolidated into the
      coordinateSystem classes. The sole purpose of coordinateRotation
      is now just to provide a selectable mechanism of how to define the
      rotation tensor (eg, axis-angle, euler angles, local axes) for user
      input, but after providing the appropriate rotation tensor it has
      no further influence on the transformations.
      The coordinateSystem class now contains an origin and a base rotation
      tensor directly and various transformation methods.
        - The origin represents the "shift" for a local coordinate system.
        - The base rotation tensor represents the "tilt" or orientation
          of the local coordinate system in general (eg, for mapping
          positions), but may require position-dependent tensors when
          transforming vectors and tensors.
      For some coordinate systems (currently the cylindrical coordinate system),
      the rotation tensor required for rotating a vector or tensor is
      The new coordinateSystem and its derivates (cartesian, cylindrical,
      indirect) now provide a uniform() method to define if the rotation
      tensor is position dependent/independent.
      The coordinateSystem transform and invTransform methods are now
      available in two-parameter forms for obtaining position-dependent
      rotation tensors. Eg,
            ... = cs.transform(globalPt, someVector);
      In some cases it can be useful to use query uniform() to avoid
      storage of redundant values.
            if (cs.uniform())
                vector xx = cs.transform(someVector);
                List<vector> xx = cs.transform(manyPoints, someVector);
      Support transform/invTransform for common data types:
         (scalar, vector, sphericalTensor, symmTensor, tensor).
        Breaking Changes
      - These changes to coordinate systems and rotations may represent
        a breaking change for existing user coding.
      - Relocating the rotation tensor into coordinateSystem itself means
        that the coordinate system 'R()' method now returns the rotation
        directly instead of the coordinateRotation. The method name 'R()'
        was chosen for consistency with other low-level entities (eg,
        The following changes will be needed in coding:
            Old:  tensor rot = cs.R().R();
            New:  tensor rot = cs.R();
            Old:  cs.R().transform(...);
            New:  cs.transform(...);
        Accessing the runTime selectable coordinateRotation
        has moved to the rotation() method:
            Old:  Info<< "Rotation input: " << cs.R() << nl;
            New:  Info<< "Rotation input: " << cs.rotation() << nl;
      - Naming consistency changes may also cause code to break.
            Old:  transformVector()
            New:  transformPrincipal()
        The old method name transformTensor() now simply becomes transform().
        New methods
      For operations requiring caching of the coordinate rotations, the
      'R()' method can be used with multiple input points:
             tensorField rots(cs.R(somePoints));
         and later
             Foam::transformList(rots, someVectors);
      The rotation() method can also be used to change the rotation tensor
      via a new coordinateRotation definition (issue #879).
      The new methods transformPoint/invTransformPoint provide
      transformations with an origin offset using Cartesian for both local
      and global points. These can be used to determine the local position
      based on the origin/rotation without interpreting it as a r-theta-z
      value, for example.
        Input format
      - Streamline dictionary input requirements
        * The default type is cartesian.
        * The default rotation type is the commonly used axes rotation
          specification (with e1/e2/3), which is assumed if the 'rotation'
          sub-dictionary does not exist.
          Compact specification:
                  origin  (0 0 0);
                  e2      (0 1 0);
                  e3      (0.5 0 0.866025);
          Full specification (also accepts the longer 'coordinateRotation'
          sub-dictionary name):
                  type    cartesian;
                  origin  (0 0 0);
                      type    axes;
                      e2      (0 1 0);
                      e3      (0.5 0 0.866025);
         This simplifies the input for many cases.
      - Additional rotation specification 'none' (an identity rotation):
                origin  (0 0 0);
                rotation { type none; }
      - Additional rotation specification 'axisAngle', which is similar
        to the -rotate-angle option for transforming points (issue #660).
        For some cases this can be more intuitive.
        For example,
                type    axisAngle;
                axis    (0 1 0);
                angle   30;
                type    axes;
                e2      (0 1 0);
                e3      (0.5 0 0.866025);
      - shorter names (or older longer names) for the coordinate rotation
           euler         EulerRotation
           starcd        STARCDRotation
           axes          axesRotation
        Coding Style
      - use Foam::coordSystem namespace for categories of coordinate systems
        (cartesian, cylindrical, indirect). This reduces potential name
        clashes and makes a clearer declaration. Eg,
            coordSystem::cartesian csys_;
        The older names (eg, cartesianCS, etc) remain available via typedefs.
      - added coordinateRotations namespace for better organization and
        reduce potential name clashes.
  4. 24 Sep, 2018 1 commit
    • Mark OLESEN's avatar
      ENH: cylindricalCS is now in radians only (issue #863) · dcc1dc13
      Mark OLESEN authored
      - this provides internal consistency and allows direct use of the
        coordinate angle with sin(), cos() functions.
        It eliminates potential issues that could otherwise arise from
        alternative user input.
        Eg, in mixerFvMesh it would have previously been possible to specify
        the coordinate system to use degrees or radians, but these units were
        not checked when determining the tangential sweep positions.
      NOTE: this may represent a breaking change if user coding has been
      relying on cylindrical coordinate system in degrees.
  5. 19 Sep, 2018 1 commit
  6. 30 May, 2018 1 commit
  7. 27 Apr, 2018 1 commit
  8. 21 Mar, 2018 1 commit
  9. 26 Feb, 2018 1 commit
    • Mark OLESEN's avatar
      ENH: cleanup autoPtr class (issue #639) · 660f3e54
      Mark OLESEN authored
      Improve alignment of its behaviour with std::unique_ptr
        - element_type typedef
        - release() method - identical to ptr() method
        - get() method to get the pointer without checking and without releasing it.
        - operator*() for dereferencing
      Method name changes
        - renamed rawPtr() to get()
        - renamed rawRef() to ref(), removed unused const version.
      Removed methods/operators
        - assignment from a raw pointer was deleted (was rarely used).
          Can be convenient, but uncontrolled and potentially unsafe.
          Do allow assignment from a literal nullptr though, since this
          can never leak (and also corresponds to the unique_ptr API).
      Additional methods
        - clone() method: forwards to the clone() method of the underlying
          data object with argument forwarding.
        - reset(autoPtr&&) as an alternative to operator=(autoPtr&&)
      STYLE: avoid implicit conversion from autoPtr to object type in many places
      - existing implementation has the following:
           operator const T&() const { return operator*(); }
        which means that the following code works:
             autoPtr<mapPolyMesh> map = ...;
             updateMesh(*map);    // OK: explicit dereferencing
             updateMesh(map());   // OK: explicit dereferencing
             updateMesh(map);     // OK: implicit dereferencing
        for clarity it may preferable to avoid the implicit dereferencing
      - prefer operator* to operator() when deferenced a return value
        so it is clearer that a pointer is involve and not a function call
        etc    Eg,   return *meshPtr_;  vs.  return meshPtr_();
  10. 03 Jul, 2017 1 commit
  11. 25 May, 2017 1 commit
  12. 19 May, 2017 1 commit
  13. 12 Dec, 2016 1 commit
  14. 09 Dec, 2016 1 commit
  15. 28 Nov, 2016 1 commit
  16. 11 Nov, 2016 1 commit
  17. 04 Nov, 2016 1 commit
  18. 31 Oct, 2016 1 commit
    • Henry Weller's avatar
      blockMesh: Added edge projection · 9a155dd0
      Henry Weller authored
      New functionality contributed by Mattijs Janssens:
        - new edge projection: projectCurve for use with new geometry
        - new tutorial 'pipe'
        - naming of vertices and blocks (see pipe tutorial). Including back
          substitution for error messages.
  19. 21 Oct, 2016 1 commit
  20. 18 Oct, 2016 1 commit
    • Henry Weller's avatar
      blockMesh: Added projected vertices and edges · 3773db53
      Henry Weller authored
      Patch contributed by Mattijs Janssens
          - Added projected vertices
          - Added projected edges
          - Change of blockEdges API (operate on list lambdas)
          - Change of blockFaces API (pass in blockDescriptor and blockFacei)
          - Added sphere7ProjectedEdges tutorial to demonstrate vertex and edge projection
  21. 15 Oct, 2016 2 commits
  22. 13 Oct, 2016 1 commit
    • Henry Weller's avatar
      blockMesh: New experimental support for projecting block face point to geometric surfaces · 00920318
      Henry Weller authored
      For example, to mesh a sphere with a single block the geometry is defined in the
      blockMeshDict as a searchableSurface:
                  type searchableSphere;
                  centre (0 0 0);
                  radius 1;
      The vertices, block topology and curved edges are defined in the usual
      way, for example
          v 0.5773502;
          mv -0.5773502;
          a 0.7071067;
          ma -0.7071067;
              ($mv $mv $mv)
              ( $v $mv $mv)
              ( $v  $v $mv)
              ($mv  $v $mv)
              ($mv $mv  $v)
              ( $v $mv  $v)
              ( $v  $v  $v)
              ($mv  $v  $v)
              hex (0 1 2 3 4 5 6 7) (10 10 10) simpleGrading (1 1 1)
              arc 0 1 (0 $ma $ma)
              arc 2 3 (0 $a $ma)
              arc 6 7 (0 $a $a)
              arc 4 5 (0 $ma $a)
              arc 0 3 ($ma 0 $ma)
              arc 1 2 ($a 0 $ma)
              arc 5 6 ($a 0 $a)
              arc 4 7 ($ma 0 $a)
              arc 0 4 ($ma $ma 0)
              arc 1 5 ($a $ma 0)
              arc 2 6 ($a $a 0)
              arc 3 7 ($ma $a 0)
      which will produce a mesh in which the block edges conform to the sphere
      but the faces of the block lie somewhere between the original cube and
      the spherical surface which is a consequence of the edge-based
      transfinite interpolation.
      Now the projection of the block faces to the geometry specified above
      can also be specified:
              project (0 4 7 3) sphere
              project (2 6 5 1) sphere
              project (1 5 4 0) sphere
              project (3 7 6 2) sphere
              project (0 3 2 1) sphere
              project (4 5 6 7) sphere
      which produces a mesh that actually conforms to the sphere.
      See OpenFOAM-dev/tutorials/mesh/blockMesh/sphere
      This functionality is experimental and will undergo further development
      and generalization in the future to support more complex surfaces,
      feature edge specification and extraction etc.  Please get involved if
      you would like to see blockMesh become a more flexible block-structured
      Henry G. Weller, CFD Direct.
  23. 08 Oct, 2016 1 commit