1. 11 Dec, 2018 1 commit
    • Mark Olesen's avatar
      ENH: use Zero when zero-initializing types · 1d85fecf
      Mark Olesen authored
      - makes the intent clearer and avoids the need for additional
        constructor casting. Eg,
      
            labelList(10, Zero)    vs.  labelList(10, 0)
            scalarField(10, Zero)  vs.  scalarField(10, scalar(0))
            vectorField(10, Zero)  vs.  vectorField(10, vector::zero)
      1d85fecf
  2. 21 Dec, 2018 2 commits
  3. 20 Dec, 2018 3 commits
  4. 19 Dec, 2018 1 commit
  5. 20 Dec, 2018 5 commits
  6. 19 Dec, 2018 7 commits
  7. 18 Dec, 2018 2 commits
    • Andrew Heather's avatar
      TUT: Added new bump2D case · 79f9c3bb
      Andrew Heather authored
      79f9c3bb
    • Andrew Heather's avatar
      ENH: Added new columnAverage function object · 485523ea
      Andrew Heather authored
          Averages columns of cells for layered meshes.
      
          For each patch face, calculates the average value of all cells attached in
          the patch face normal direction, and then pushes the average value back
          to all cells in the column.
      
          Useful for channel-like cases where we want to average fields in the
          spanwise direction.
      
          Example of function object specification:
          columnAverage1
          {
              type        columnAverage;
              libs        ("libfieldFunctionObjects.so");
              ...
              patches     (front side);
              fields      (U p);
          }
      
          Where the entries comprise:
          \table
              Property     | Description               | Required    | Default value
              type         | type name: fieldMinMax    | yes         |
              patches      | list of patches to collapse onto | yes  |
              fields       | list of fields to process | yes         |
          \endtable
      485523ea
  8. 17 Dec, 2018 1 commit
  9. 19 Dec, 2018 1 commit
  10. 18 Dec, 2018 1 commit
  11. 17 Dec, 2018 9 commits
  12. 16 Dec, 2018 7 commits