1. 05 Sep, 2018 1 commit
  2. 09 Dec, 2016 1 commit
  3. 01 Dec, 2016 1 commit
    • Henry Weller's avatar
      dynamicMotionSolverListFvMesh: New mesh-motion solver supporting multiple moving regions · 1c687baa
      Henry Weller authored
      e.g. the motion of two counter-rotating AMI regions could be defined:
      
      dynamicFvMesh   dynamicMotionSolverListFvMesh;
      
      solvers
      (
          rotor1
          {
              solver solidBody;
      
              cellZone        rotor1;
      
              solidBodyMotionFunction  rotatingMotion;
              rotatingMotionCoeffs
              {
                  origin        (0 0 0);
                  axis          (0 0 1);
                  omega         6.2832; // rad/s
              }
          }
      
          rotor2
          {
              solver solidBody;
      
              cellZone        rotor2;
      
              solidBodyMotionFunction  rotatingMotion;
              rotatingMotionCoeffs
              {
                  origin        (0 0 0);
                  axis          (0 0 1);
                  omega         -6.2832; // rad/s
              }
          }
      );
      
      Any combination of motion solvers may be selected but there is no special
      handling of motion interaction; the motions are applied sequentially and
      potentially cumulatively.
      
      To support this new general framework the solidBodyMotionFvMesh and
      multiSolidBodyMotionFvMesh dynamicFvMeshes have been converted into the
      corresponding motionSolvers solidBody and multiSolidBody and the tutorials
      updated to reflect this change e.g. the motion in the mixerVesselAMI2D tutorial
      is now defined thus:
      
      dynamicFvMesh   dynamicMotionSolverFvMesh;
      
      solver solidBody;
      
      solidBodyCoeffs
      {
          cellZone        rotor;
      
          solidBodyMotionFunction  rotatingMotion;
          rotatingMotionCoeffs
          {
              origin        (0 0 0);
              axis          (0 0 1);
              omega         6.2832; // rad/s
          }
      }
      1c687baa
  4. 18 May, 2016 1 commit
  5. 25 Apr, 2016 1 commit
  6. 15 Apr, 2016 1 commit
    • Henry Weller's avatar
      septernion: Changed definition of the forward transformation for consistency with spatialTransform · 23a87793
      Henry Weller authored
      inline Foam::vector Foam::septernion::transformPoint(const vector& v) const
      {
          return r().transform(v - t());
      }
      
      Now there is a 1:1 correspondence between septernion and
      spatialTransform and a septernion constructor from spatialTransform
      provided.
      
      Additionally "septernion::transform" has been renamed
      "septernion::transformPoint" to clarify that it transforms coordinate
      points rather than displacements or other relative vectors.
      23a87793
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