1. 19 Dec, 2019 10 commits
  2. 18 Dec, 2019 15 commits
  3. 17 Dec, 2019 14 commits
  4. 16 Dec, 2019 1 commit
    • sergio's avatar
      BUG: post-processing of parcels on patch interaction models · c1b07cd1
      sergio authored
          Adding check for p.active at the end of KinematicParcel::move.
          p.hitFace() is called only for active parcels.
          Setting to zero the initialization for stored lists of stick and
      escape parcels
          in LocalInteraction and StandardWallInteraction models
          NOTE: KinematicParcel::hitPatch counts overall system escaped
          parcels and mass based on polyPatch type and not on type of
          patchInteractionModel. Thus, if a patch is a Wall for fluid
          but escape for parcel the overall report will be wrong but
          the local report for each patch is correct