unbounded volume fraction for floatingBody example
I am playing with floatingBody tutorial to test the overset functionality. At first, I set up a drop test by modifying the initial position of the floating body. It looked good. So, next I rotated the body by 35 deg to simulate a lifeboat drop test. the attached file is the case for this simulation. the simulation did not work on the impact of interface about 0.52 sec. I checked fields and found the volume fraction went up above 1 (max is above 800) and the phases went upside-down. I spent several days to resolve this behavior but failed. It would be gratefull if somebody guide me what should be corrected.
Also, is there a way to impose initial velocity and angular velocity to the floating body?
Thanks in advance.