overset solver crash with layerRelax different to one
I am playing around with the overset solvers, and I found that they crash when I use a value of layerRelax = 0.3 (actually any value less than one will make the solver crash). This value is not accessible via the dynamicMeshDict, so I directly changed the value in the source code.
I am also wondering if it is possible to change the cutting hole (which I think you call block cells). So far the minimum cutting hole is computed, but I would like to use the maximum cutting hole (or something larger than the minimum cutting hole as this one is too close to the walls).
I am attaching the reference case that I am using for validation.
## Reattaching the author to the issue ticket: @jeogi ##