/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011-2016 OpenFOAM Foundation ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. Class Foam::createShellMesh Description Creates mesh by extruding a patch. SourceFiles createShellMesh.C Extrudes into thickness direction. - bottom faces originate from reversed original faces (have turning index) - top faces originate from original faces (no turning index) \*---------------------------------------------------------------------------*/ #ifndef createShellMesh_H #define createShellMesh_H #include "primitiveFacePatch.H" #include "bitSet.H" #include "labelPair.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward Declarations class mapPolyMesh; class polyTopoChange; class globalMeshData; /*---------------------------------------------------------------------------*\ Class createShellMesh Declaration \*---------------------------------------------------------------------------*/ class createShellMesh { // Private Data //- Reference to patch to extrude const primitiveFacePatch& patch_; //- Per point on face the region const faceList& pointRegions_; //- From region to original patch point const labelList& regionPoints_; labelList cellToFaceMap_; labelList faceToFaceMap_; labelList faceToEdgeMap_; labelList pointToPointMap_; // Private Member Functions static void syncEdges ( const globalMeshData&, const labelList&, const labelList&, const bitSet& sameEdgeOrientation, const bool syncNonCollocated, bitSet& isChangedEdge, DynamicList<label>& changedEdges, labelPairList& allEdgeData ); //- No copy construct createShellMesh(const createShellMesh&) = delete; //- No copy assignment void operator=(const createShellMesh&) = delete; public: //- Runtime type information ClassName("createShellMesh"); // Constructors //- Construct from face patch createShellMesh ( const primitiveFacePatch& patch, const faceList& pointRegions, const labelList& regionPoints ); // Member Functions // Access //- From region cell to patch face. Consecutively added so // cell at layerI is at patchFacei*nLayers+layerI const labelList& cellToFaceMap() const { return cellToFaceMap_; } //- From region face to patch face. Contains turning index: // > 0 : face in same orientation as patch face. face will // be in top patch // < 0 : face in opposite orientation as patch face. face will // be in bottom patch // = 0 : for all side faces const labelList& faceToFaceMap() const { return faceToFaceMap_; } //- From region side-face to patch edge. -1 for non-edge faces. const labelList& faceToEdgeMap() const { return faceToEdgeMap_; } //- From region point to patch point. const labelList& pointToPointMap() const { return pointToPointMap_; } // Other //- Helper: calculate point regions. The point region is the // same on all faces connected to a point if they can be // reached through a face-edge-face walk without crossing // the nonManifoldEdge. // syncNonCollocated = true: edges connected through cyclic become // single region. false: kept separate. // pointGlobalRegions : non-compact. Guaranteed to be the same // across processors. // pointLocalRegions : compact. // localToGlobalRegion : local to global region. static void calcPointRegions ( const globalMeshData& globalData, const primitiveFacePatch& patch, const bitSet& nonManifoldEdge, const bool syncNonCollocated, faceList& pointGlobalRegions, faceList& pointLocalRegions, labelList& localToGlobalRegion ); //- Play commands into polyTopoChange to create layer mesh. void setRefinement ( const pointField& firstLayerThickness, const scalar expansionRatio, const label nLayers, const labelList& topPatchID, const labelList& bottomPatchID, const labelListList& extrudeEdgePatches, polyTopoChange& meshMod ); //- Update any locally stored mesh information. void updateMesh(const mapPolyMesh&); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //