/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2018 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. Class Foam::Detail::STLAsciiParse Description Internal class used when parsing STL ASCII format SourceFiles STLAsciiParse.C \*---------------------------------------------------------------------------*/ #ifndef STLAsciiParse_H #define STLAsciiParse_H #include "DynamicList.H" #include "HashTable.H" #include "STLpoint.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { namespace Detail { /*---------------------------------------------------------------------------*\ Class Detail::STLAsciiParse Declaration \*---------------------------------------------------------------------------*/ class STLAsciiParse { protected: // Protected Data bool sorted_; label groupId_; // The current solid group label lineNum_; //- The number of local points on the current facet int nFacetPoints_; //- Current vertex component when reading 'vertex' int nVertexCmpt_; //- Scratch space for reading 'vertex' STLpoint currVertex_; DynamicList<STLpoint> points_; DynamicList<label> facets_; DynamicList<word> names_; DynamicList<label> sizes_; HashTable<label> nameLookup_; // Protected Member Functions //- Action when entering 'solid' inline void beginSolid(word solidName); //- Action when entering 'facet' inline void beginFacet(); //- Reset vertex component to zero inline void resetVertex(); //- Add next vertex component. On each third call, adds the point. // \return true when point has been added (on the last component) inline bool addVertexComponent(float val); //- Add next vertex component. On each third call, adds the point. // \return true when point has been added (on the last component) inline bool addVertexComponent(const char* text); //- Action on 'endfacet' inline void endFacet(); //- No copy construct STLAsciiParse(const STLAsciiParse&) = delete; //- No copy assignment void operator=(const STLAsciiParse&) = delete; public: // Constructors //- From input stream and the approximate number of vertices in the STL inline STLAsciiParse(const label approxNpoints); // Member Functions //- Reset stored values inline void clear(); //- Do all the solid groups appear in order? inline bool sorted() const; //- A list of unstitched triangle points inline DynamicList<STLpoint>& points(); //- A list of facet IDs (group IDs) //- corresponds to the number of triangles inline DynamicList<label>& facets(); //- Solid names in the order of their appearance. inline DynamicList<word>& names(); //- Solid sizes in the order of their appearance. inline DynamicList<label>& sizes(); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Detail } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #include "STLAsciiParseI.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //