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Henry Weller authored
except turbulence and lagrangian which will also be updated shortly.

For example in the nonNewtonianIcoFoam offsetCylinder tutorial the viscosity
model coefficients may be specified in the corresponding "<type>Coeffs"
sub-dictionary:

transportModel  CrossPowerLaw;

CrossPowerLawCoeffs
{
    nu0         [0 2 -1 0 0 0 0]  0.01;
    nuInf       [0 2 -1 0 0 0 0]  10;
    m           [0 0 1 0 0 0 0]   0.4;
    n           [0 0 0 0 0 0 0]   3;
}

BirdCarreauCoeffs
{
    nu0         [0 2 -1 0 0 0 0]  1e-06;
    nuInf       [0 2 -1 0 0 0 0]  1e-06;
    k           [0 0 1 0 0 0 0]   0;
    n           [0 0 0 0 0 0 0]   1;
}

which allows a quick change between models, or using the simpler

transportModel  CrossPowerLaw;

nu0         [0 2 -1 0 0 0 0]  0.01;
nuInf       [0 2 -1 0 0 0 0]  10;
m           [0 0 1 0 0 0 0]   0.4;
n           [0 0 0 0 0 0 0]   3;

if quick switching between models is not required.

To support this more convenient parameter specification the inconsistent
specification of seedSampleSet in the streamLine and wallBoundedStreamLine
functionObjects had to be corrected from

    // Seeding method.
    seedSampleSet   uniform;  //cloud; //triSurfaceMeshPointSet;

    uniformCoeffs
    {
        type        uniform;
        axis        x;  //distance;

        // Note: tracks slightly offset so as not to be on a face
        start       (-1.001 -0.05 0.0011);
        end         (-1.001 -0.05 1.0011);
        nPoints     20;
    }

to the simpler

    // Seeding method.
    seedSampleSet
    {
        type        uniform;
        axis        x;  //distance;

        // Note: tracks slightly offset so as not to be on a face
        start       (-1.001 -0.05 0.0011);
        end         (-1.001 -0.05 1.0011);
        nPoints     20;
    }

which also support the "<type>Coeffs" form

    // Seeding method.
    seedSampleSet
    {
        type        uniform;

        uniformCoeffs
        {
            axis        x;  //distance;

            // Note: tracks slightly offset so as not to be on a face
            start       (-1.001 -0.05 0.0011);
            end         (-1.001 -0.05 1.0011);
            nPoints     20;
        }
    }
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