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sergio authored
Adding check for p.active at the end of KinematicParcel::move. p.hitFace() is called only for active parcels. Setting to zero the initialization for stored lists of stick and escape parcels in LocalInteraction and StandardWallInteraction models NOTE: KinematicParcel::hitPatch counts overall system escaped parcels and mass based on polyPatch type and not on type of patchInteractionModel. Thus, if a patch is a Wall for fluid but escape for parcel the overall report will be wrong but the local report for each patch is correct
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