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  • mattijs's avatar
    BUG: subsetMesh: map instead of truncate. See #1558. · 9c26b5ce
    mattijs authored
    This also is to do with redistributePar:
    this uses subsetMesh to generate parts to
    send to different processors.
    2) related to 1558: make sure not to choose 'mapped'
    patches to move the processor patches into so
    we can use the mapper cloning and correctly
    size additional data (e.g. offsets). This should
    be generalised to hold for any patch type
    holding local data ...
    9c26b5ce