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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | cfMesh: A library for mesh generation
\\ / O peration |
\\ / A nd | Author: Franjo Juretic (franjo.juretic@c-fields.com)
\\/ M anipulation | Copyright (C) Creative Fields, Ltd.
-------------------------------------------------------------------------------
License
This file is part of cfMesh.
cfMesh is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.
cfMesh is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with cfMesh. If not, see <http://www.gnu.org/licenses/>.
Description
Translates FOAM mesh to AVL's FPMA format
\*---------------------------------------------------------------------------*/
#include "polyMeshGen.H"
#include "meshSurfaceEngine.H"
#include "OFstream.H"
#include "IOmanip.H"
#include "fileName.H"
#include "fpmaMesh.H"
#include "writeMeshFPMA.H"
#include "helperFunctions.H"
namespace Foam
{
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
void writeMeshFPMA(const polyMeshGen& mesh, const word& fName)
{
const Time& time = mesh.returnTime();
const word postProcDir = "FPMA";
fileName postProcPath = time.path()/postProcDir;
if( !Foam::isDir(postProcPath) )
{
mkDir(postProcPath);
}
// Open the Case file
const fileName fpmaFileName = fName + ".fpma";
Info << "Writting mesh into " << fpmaFileName << endl;
/* OFstream fpmaGeometryFile
(
postProcPath/fpmaFileName,
IOstream::ASCII,
IOstream::currentVersion,
IOstream::UNCOMPRESSED
);
*/
OFstream fpmaGeometryFile(postProcPath/fpmaFileName);
// Construct the FIRE mesh
fpmaMesh Mesh(mesh);
Mesh.write(fpmaGeometryFile);
}
void createFIRESelections(polyMeshGen& mesh)
{
if( !Pstream::parRun() )
return;
const faceListPMG& faces = mesh.faces();
const PtrList<processorBoundaryPatch>& procBoundaries =
mesh.procBoundaries();
//- create face selections from proc patches
forAll(procBoundaries, patchI)
{
word sName = "InterFacesToProc";
sName += help::scalarToText(procBoundaries[patchI].neiProcNo());
const label sID = mesh.addFaceSubset(sName);
label faceI = procBoundaries[patchI].patchStart();
const label end = faceI + procBoundaries[patchI].patchSize();
for(;faceI<end;++faceI)
mesh.addFaceToSubset(sID, faceI);
}
//- create cell selections
DynList<label> subsets;
mesh.faceSubsetIndices(subsets);
forAll(subsets, subsetI)
{
const word sName = mesh.faceSubsetName(subsets[subsetI]);
if( sName.substr(0, 10) == "processor_" )
{
const word newName = "Proc" + sName.substr(10, sName.size()-10);
labelLongList cellsInSubset;
mesh.cellsInSubset(subsets[subsetI], cellsInSubset);
const label subsetID = mesh.addCellSubset(newName);
forAll(cellsInSubset, i)
mesh.addCellToSubset(subsetID, cellsInSubset[i]);
}
}
//- creating node selections
boolList bndVertex(mesh.points().size(), false);
forAll(mesh.boundaries(), patchI)
{
label faceI = mesh.boundaries()[patchI].patchStart();
const label end = faceI + mesh.boundaries()[patchI].patchSize();
for(;faceI<end;++faceI)
{
const face& f = mesh.faces()[faceI];
forAll(f, pI)
bndVertex[f[pI]] = true;
}
}
forAll(procBoundaries, patchI)
{
word sName = "InterSurfaceEdgesToProc";
sName += help::scalarToText(procBoundaries[patchI].neiProcNo());
const label subsetID = mesh.addPointSubset(sName);
label faceI = procBoundaries[patchI].patchStart();
const label end = faceI + procBoundaries[patchI].patchSize();
for(;faceI<end;++faceI)
{
const face& f = faces[faceI];
forAll(f, pI)
{
if( bndVertex[f[pI]] )
mesh.addPointToSubset(subsetID, f[pI]);
}
}
}
}
}
// ************************************************************************* //