Rename localAxesRotation -> cylindrical
This class does not simply rotate the coordinate system is also changes it from Cartesian to cylindrical which is not clear from the original name. We plan to rewrite the coordinateRotation classes to be coordinateTransformation classes and massively simplify the interface from the currently unintelligible mess.
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- src/fvOptions/sources/derived/rotorDiskSource/rotorDiskSource.C 5 additions, 5 deletions...Options/sources/derived/rotorDiskSource/rotorDiskSource.C
- src/fvOptions/sources/derived/rotorDiskSource/rotorDiskSource.H 2 additions, 2 deletions...Options/sources/derived/rotorDiskSource/rotorDiskSource.H
- src/fvOptions/sources/derived/rotorDiskSource/rotorDiskSourceTemplates.C 2 additions, 2 deletions...ources/derived/rotorDiskSource/rotorDiskSourceTemplates.C
- src/meshTools/Make/files 1 addition, 1 deletionsrc/meshTools/Make/files
- src/meshTools/coordinateSystems/coordinateRotation/coordinateRotation.H 2 additions, 2 deletions...coordinateSystems/coordinateRotation/coordinateRotation.H
- src/meshTools/coordinateSystems/coordinateRotation/cylindrical.C 35 additions, 35 deletions...hTools/coordinateSystems/coordinateRotation/cylindrical.C
- src/meshTools/coordinateSystems/coordinateRotation/cylindrical.H 20 additions, 20 deletions...hTools/coordinateSystems/coordinateRotation/cylindrical.H
- src/meshTools/coordinateSystems/coordinateSystem.H 3 additions, 3 deletionssrc/meshTools/coordinateSystems/coordinateSystem.H
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