rigidBodyDynamics: Simplified the IO of bodies
Showing
- applications/test/rigidBodyDynamics/pendulum/pendulum 2 additions, 2 deletionsapplications/test/rigidBodyDynamics/pendulum/pendulum
- src/rigidBodyDynamics/bodies/masslessBody/masslessBody.C 4 additions, 1 deletionsrc/rigidBodyDynamics/bodies/masslessBody/masslessBody.C
- src/rigidBodyDynamics/bodies/rigidBody/rigidBody.C 3 additions, 0 deletionssrc/rigidBodyDynamics/bodies/rigidBody/rigidBody.C
- src/rigidBodyDynamics/bodies/rigidBody/rigidBody.H 11 additions, 0 deletionssrc/rigidBodyDynamics/bodies/rigidBody/rigidBody.H
- src/rigidBodyDynamics/bodies/rigidBody/rigidBodyI.H 9 additions, 0 deletionssrc/rigidBodyDynamics/bodies/rigidBody/rigidBodyI.H
- src/rigidBodyDynamics/bodies/sphere/sphere.C 3 additions, 0 deletionssrc/rigidBodyDynamics/bodies/sphere/sphere.C
- src/rigidBodyDynamics/rigidBodyModel/rigidBodyModel.C 4 additions, 10 deletionssrc/rigidBodyDynamics/rigidBodyModel/rigidBodyModel.C
Please register or sign in to comment