rigidBodyDynamics: Added support for running in parallel
The joint-space dynamics is solved on the master processor only and the resulting joint-state distributed to the slave processors on which the body-state is then updated. This guarantees consistency of the body position and orientation on all processors.
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- src/rigidBodyDynamics/rigidBodyMotion/rigidBodyMotion.C 12 additions, 14 deletionssrc/rigidBodyDynamics/rigidBodyMotion/rigidBodyMotion.C
- src/rigidBodyDynamics/rigidBodyMotion/rigidBodyMotion.H 2 additions, 2 deletionssrc/rigidBodyDynamics/rigidBodyMotion/rigidBodyMotion.H
- src/rigidBodyDynamics/rigidBodySolvers/CrankNicolson/CrankNicolson.C 0 additions, 3 deletions...dyDynamics/rigidBodySolvers/CrankNicolson/CrankNicolson.C
- src/rigidBodyDynamics/rigidBodySolvers/Newmark/Newmark.C 0 additions, 3 deletionssrc/rigidBodyDynamics/rigidBodySolvers/Newmark/Newmark.C
- src/rigidBodyMeshMotion/rigidBodyMeshMotion.C 7 additions, 0 deletionssrc/rigidBodyMeshMotion/rigidBodyMeshMotion.C
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