- Oct 28, 2015
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mattijs authored
- shoot rays to nearest point on surface and two perpendicular rays (instead of always shooting in the 3 coordinate directions) - avoid bleeding through the surface intersection
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mattijs authored
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mattijs authored
1. multi-ray shooting. It now shoots rays in all the 3 coordinate directions from the cell centre. Before it would shoot just a single ray from the nearest point on the surface, going through the cell centre. There is a cost overhead in that now it shoots 6 rays (+-x, +-y, +-z) instead of just 1. 2. bleeding of refinement. It marks the cells inside a gap and walks out the gap-size to neighbouring cells (which are just outside the gap). This should make for a smoother refinement pattern.
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mattijs authored
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mattijs authored
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mattijs authored
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- Oct 26, 2015
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mattijs authored
Merge branch 'feature-snappyHexMesh' of develop.openfoam.com:Development/OpenFOAM-dev-OpenCFD into feature-snappyHexMesh
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mattijs authored
The start of the layer addition loop does a synchronisation of the wanted displacement. This also does a truncation of the displacement if it is < minThickness. At the first iteration the displacement was initialised to vector::one which might trigger the truncation logic (and then disable extrusion altogether). Instead we now initialise the displacement to vector::GREAT before entering the synchronisation.
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- Oct 15, 2015
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Andrew Heather authored
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Refinement: ----------- // Optionally avoid patch merging - keeps hexahedral cells // (to be used with automatic refinement/unrefinement) //mergePatchFaces off; // Optional multiple locationsInMesh with corresponding optional cellZone // (automatically generates faceZones inbetween) locationsInMesh ( ((-0.09 -0.039 -0.049) bottomAir) // cellZone bottomAir ((-0.09 0.009 -0.049) topAir) // cellZone topAir ); // Optional faceType and patchType specification for these faceZones faceZoneControls { bottomAir_to_topAir { faceType baffle; } } / Optional checking of 'bleeding' of mesh through a specifying a locations // outside the mesh locationsOutsideMesh ((0 0 0)(12.3 101.17 3.98)); // Improved refinement: refine all cells with all (or all but one) sides refined // Improved refinement: refine all cells with opposing faces with different // refinement level. These cells can happen on multiply curved surfaces. // Default on, can be switched off with //interfaceRefine false; Snapping -------- // Optional smoothing of points at refinement interfaces. This will reduce // the non-orthogonality at refinement interfaces. //nSmoothInternal $nSmoothPatch; Layering -------- // Layers can be added to patches or to any side of a faceZone. // (Any faceZone internally gets represented as two patches) // The angle to merge patch faces can be set independently of the // featureAngle. This is especially useful for large feature angles // Default is the same as the featureAngle. //mergePatchFacesAngle 45; // Optional mesh shrinking type 'displacementMotionSolver'. It uses any // displacementMotionSolver, e.g. displacementSBRStress // (default is the medial-axis algorithm, 'displacementMedialAxis') //meshShrinker displacementMotionSolver;
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Also various speed ups to do with getting volume type outside of bounding box.
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Andrew Heather authored
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Andrew Heather authored
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Andrew Heather authored
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Andrew Heather authored
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- Oct 14, 2015
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mattijs authored
Refinement: ----------- // Optionally avoid patch merging - keeps hexahedral cells // (to be used with automatic refinement/unrefinement) //mergePatchFaces off; // Optional multiple locationsInMesh with corresponding optional cellZone // (automatically generates faceZones inbetween) locationsInMesh ( ((-0.09 -0.039 -0.049) bottomAir) // cellZone bottomAir ((-0.09 0.009 -0.049) topAir) // cellZone topAir ); // Optional faceType and patchType specification for these faceZones faceZoneControls { bottomAir_to_topAir { faceType baffle; } } / Optional checking of 'bleeding' of mesh through a specifying a locations // outside the mesh locationsOutsideMesh ((0 0 0)(12.3 101.17 3.98)); // Improved refinement: refine all cells with all (or all but one) sides refined // Improved refinement: refine all cells with opposing faces with different // refinement level. These cells can happen on multiply curved surfaces. // Default on, can be switched off with //interfaceRefine false; Snapping -------- // Optional smoothing of points at refinement interfaces. This will reduce // the non-orthogonality at refinement interfaces. //nSmoothInternal $nSmoothPatch; Layering -------- // Layers can be added to patches or to any side of a faceZone. // (Any faceZone internally gets represented as two patches) // The angle to merge patch faces can be set independently of the // featureAngle. This is especially useful for large feature angles // Default is the same as the featureAngle. //mergePatchFacesAngle 45; // Optional mesh shrinking type 'displacementMotionSolver'. It uses any // displacementMotionSolver, e.g. displacementSBRStress // (default is the medial-axis algorithm, 'displacementMedialAxis') //meshShrinker displacementMotionSolver;
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mattijs authored
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mattijs authored
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mattijs authored
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mattijs authored
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mattijs authored
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mattijs authored
Also various speed ups to do with getting volume type outside of bounding box.
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mattijs authored
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mattijs authored
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- Oct 13, 2015
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mattijs authored
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