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  1. Jan 25, 2016
    • mattijs's avatar
      ENH: glboal file handling: initial commit · c7848a72
      mattijs authored
      Moved file path handling to regIOobject and made it type specific so
      now every object can have its own rules. Examples:
      - faceZones are now processor local (and don't search up anymore)
      - timeStampMaster is now no longer hardcoded inside IOdictionary
        (e.g. uniformDimensionedFields support it as well)
      - the distributedTriSurfaceMesh is properly processor-local; no need
        for fileModificationChecking manipulation.
      c7848a72
  2. Nov 17, 2015
    • mattijs's avatar
      ENH: parallel: overhaul of parallel mapping · 483d600f
      mattijs authored
      - redistributePar to have almost (complete) functionality of decomposePar+reconstructPar
      - low-level distributed Field mapping
      - support for mapping surfaceFields (including flipping faces)
      - support for decomposing/reconstructing refinement data
      483d600f
    • mattijs's avatar
      ENH: parallel: overhaul of parallel mapping · 6e28b7fa
      mattijs authored
      - redistributePar to have almost (complete) functionality of decomposePar+reconstructPar
      - low-level distributed Field mapping
      - support for mapping surfaceFields (including flipping faces)
      - support for decomposing/reconstructing refinement data
      6e28b7fa
    • mattijs's avatar
      ENH: parallel: overhaul of parallel mapping · 1fe1f26c
      mattijs authored
      - redistributePar to have almost (complete) functionality of decomposePar+reconstructPar
      - low-level distributed Field mapping
      - support for mapping surfaceFields (including flipping faces)
      - support for decomposing/reconstructing refinement data
      1fe1f26c
    • mattijs's avatar
      ENH: parallel: overhaul of parallel mapping · 2f752590
      mattijs authored
      - redistributePar to have almost (complete) functionality of decomposePar+reconstructPar
      - low-level distributed Field mapping
      - support for mapping surfaceFields (including flipping faces)
      - support for decomposing/reconstructing refinement data
      2f752590
  3. Nov 11, 2015
  4. Nov 10, 2015
    • mattijs's avatar
      ENH: surface: various updates to the surface utilities · fdf9682b
      mattijs authored
      surfaceBooleanFeatures: use CGAL for intersection
      surfaceCheck: write surface zoning as vtk file
      surfaceInflate: new utility to offset surface
      surfacePatch: replacement for surfaceAutoPatch. Also does cutting of surfaces.
      fdf9682b
    • mattijs's avatar
      ENH: XiDyMFoam: new solver and tutorials · 4702b003
      mattijs authored
      XiDyMFoam               : compressible version of XiFoam
      oscillatingCylinder     : 2D case with cylinder moving up and down
      annularCombustorTurbine : part of 3D combuster using cyclicPeriodicAMI
      4702b003
  5. Oct 28, 2015
  6. Oct 19, 2015
    • Henry Weller's avatar
      sixDoFSolver: Run-time selectable solver (integrator) for sixDoFRigidBodyMotion · 95c4f934
      Henry Weller authored
      The built-in explicit symplectic integrator has been replaced by a
      general framework supporting run-time selectable integrators.  Currently
      the explicit symplectic, implicit Crank-Nicolson and implicit Newmark
      methods are provided, all of which are 2nd-order in time:
      
      Symplectic 2nd-order explicit time-integrator for 6DoF solid-body motion:
      
          Reference:
              Dullweber, A., Leimkuhler, B., & McLachlan, R. (1997).
              Symplectic splitting methods for rigid body molecular dynamics.
              The Journal of chemical physics, 107(15), 5840-5851.
      
          Can only be used for explicit integration of the motion of the body,
          i.e. may only be called once per time-step, no outer-correctors may be
          applied.  For implicit integration with outer-correctors choose either
          CrankNicolson or Newmark schemes.
      
          Example specification in dynamicMeshDict:
          solver
          {
              type    symplectic;
          }
      
      Newmark 2nd-order time-i...
      95c4f934
    • Henry Weller's avatar
      reactingTwoPhaseEulerFoam: Remove the build-in write of Ur · 05ffbd92
      Henry Weller authored
      Ur can be generated using a functionObject or in the post-processor
      05ffbd92
  7. Oct 17, 2015
  8. Oct 15, 2015
    • mattijs's avatar
      ENH: snappyHexMesh: various improvements. See below or the default snappyHexMeshDict. · 79ed9d85
      mattijs authored and Andrew Heather's avatar Andrew Heather committed
      Refinement:
      -----------
      // Optionally avoid patch merging - keeps hexahedral cells
      // (to be used with automatic refinement/unrefinement)
      //mergePatchFaces off;
      
      // Optional multiple locationsInMesh with corresponding optional cellZone
      // (automatically generates faceZones inbetween)
      locationsInMesh
      (
          ((-0.09 -0.039 -0.049)  bottomAir)  // cellZone bottomAir
          ((-0.09 0.009 -0.049)   topAir)     // cellZone topAir
      );
      
      // Optional faceType and patchType specification for these faceZones
      faceZoneControls
      {
          bottomAir_to_topAir
          {
              faceType baffle;
          }
      }
      
      / Optional checking of 'bleeding' of mesh through a specifying a locations
      // outside the mesh
      locationsOutsideMesh ((0 0 0)(12.3 101.17 3.98));
      
      // Improved refinement: refine all cells with all (or all but one) sides refined
      
      // Improved refinement: refine all cells with opposing faces with different
      // refinement level. These cells can happen on multiply curved surfaces.
      // Default on, can be switched off with
      //interfaceRefine false;
      
      Snapping
      --------
      // Optional smoothing of points at refinement interfaces. This will reduce
      // the non-orthogonality at refinement interfaces.
      //nSmoothInternal $nSmoothPatch;
      
      Layering
      --------
      
      // Layers can be added to patches or to any side of a faceZone.
      // (Any faceZone internally gets represented as two patches)
      
      // The angle to merge patch faces can be set independently of the
      // featureAngle. This is especially useful for large feature angles
      // Default is the same as the featureAngle.
      //mergePatchFacesAngle 45;
      
      // Optional mesh shrinking type 'displacementMotionSolver'. It uses any
      // displacementMotionSolver, e.g. displacementSBRStress
      // (default is the medial-axis algorithm, 'displacementMedialAxis')
      //meshShrinker displacementMotionSolver;
      79ed9d85
    • Andrew Heather's avatar
  9. Oct 14, 2015
    • mattijs's avatar
      ENH: snappyHexMesh: various improvements. See below or the default snappyHexMeshDict. · 188acd10
      mattijs authored
      Refinement:
      -----------
      // Optionally avoid patch merging - keeps hexahedral cells
      // (to be used with automatic refinement/unrefinement)
      //mergePatchFaces off;
      
      // Optional multiple locationsInMesh with corresponding optional cellZone
      // (automatically generates faceZones inbetween)
      locationsInMesh
      (
          ((-0.09 -0.039 -0.049)  bottomAir)  // cellZone bottomAir
          ((-0.09 0.009 -0.049)   topAir)     // cellZone topAir
      );
      
      // Optional faceType and patchType specification for these faceZones
      faceZoneControls
      {
          bottomAir_to_topAir
          {
              faceType baffle;
          }
      }
      
      / Optional checking of 'bleeding' of mesh through a specifying a locations
      // outside the mesh
      locationsOutsideMesh ((0 0 0)(12.3 101.17 3.98));
      
      // Improved refinement: refine all cells with all (or all but one) sides refined
      
      // Improved refinement: refine all cells with opposing faces with different
      // refinement level. These cells can happen on multiply curved surfaces.
      // Default on, can be switched off with
      //interfaceRefine false;
      
      Snapping
      --------
      // Optional smoothing of points at refinement interfaces. This will reduce
      // the non-orthogonality at refinement interfaces.
      //nSmoothInternal $nSmoothPatch;
      
      Layering
      --------
      
      // Layers can be added to patches or to any side of a faceZone.
      // (Any faceZone internally gets represented as two patches)
      
      // The angle to merge patch faces can be set independently of the
      // featureAngle. This is especially useful for large feature angles
      // Default is the same as the featureAngle.
      //mergePatchFacesAngle 45;
      
      // Optional mesh shrinking type 'displacementMotionSolver'. It uses any
      // displacementMotionSolver, e.g. displacementSBRStress
      // (default is the medial-axis algorithm, 'displacementMedialAxis')
      //meshShrinker displacementMotionSolver;
      188acd10
  10. Oct 05, 2015
  11. Oct 01, 2015
  12. Sep 28, 2015
  13. Sep 25, 2015
  14. Sep 18, 2015
  15. Sep 17, 2015
  16. Sep 16, 2015
  17. Sep 11, 2015
  18. Sep 09, 2015
  19. Sep 04, 2015
  20. Sep 02, 2015