stl reads points in double precision
In v1612+ triSurface reads points in single precision, in develop it is double precision.
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In v1612+ triSurface reads points in single precision, in develop it is double precision.
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I think this is OK. Binary should read as float internally, ASCII should send the points across as scalar (float or double) to avoid copying
We made the stl reading single precision to save memory (during the reading).
assigned to @mark
mentioned in commit 475c47e0
mentioned in commit cbc6917e
closed