Feature snappy hex mesh gap refinement
- Nov 03, 2015
- Nov 02, 2015
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mattijs authored47c7fb21
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- Oct 30, 2015
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mattijs authoredc236197f
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- Oct 28, 2015
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mattijs authored760a1e9b
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mattijs authored41effcef
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mattijs authored
Initial implementation. Still goes wrong on r1 == r2.
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mattijs authored
- shoot rays to nearest point on surface and two perpendicular rays (instead of always shooting in the 3 coordinate directions) - avoid bleeding through the surface intersection
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mattijs authoredfaff5ac1
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mattijs authored
1. multi-ray shooting. It now shoots rays in all the 3 coordinate directions from the cell centre. Before it would shoot just a single ray from the nearest point on the surface, going through the cell centre. There is a cost overhead in that now it shoots 6 rays (+-x, +-y, +-z) instead of just 1. 2. bleeding of refinement. It marks the cells inside a gap and walks out the gap-size to neighbouring cells (which are just outside the gap). This should make for a smoother refinement pattern.
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mattijs authoredde8a482b
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mattijs authored9e5bf0e7
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mattijs authoredc87ef84b
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