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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2012 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "loadOrCreateMesh.H"
#include "processorPolyPatch.H"
#include "Time.H"
// * * * * * * * * * * * * * * * Global Functions * * * * * * * * * * * * * //
// Read mesh if available. Otherwise create empty mesh with same non-proc
// patches as proc0 mesh. Requires all processors to have all patches
// (and in same order).
Foam::autoPtr<Foam::fvMesh> Foam::loadOrCreateMesh
(
const IOobject& io
)
{
fileName meshSubDir;
if (io.name() == polyMesh::defaultRegion)
{
meshSubDir = polyMesh::meshSubDir;
}
else
{
meshSubDir = io.name()/polyMesh::meshSubDir;
}
// Check who has a mesh
const bool haveMesh = isDir(io.time().path()/io.instance()/meshSubDir);
if (!haveMesh)
{
// Create dummy mesh. Only used on procs that don't have mesh.
IOobject noReadIO(io);
noReadIO.readOpt() = IOobject::NO_READ;
fvMesh dummyMesh
(
noReadIO,
xferCopy(pointField()),
xferCopy(faceList()),
xferCopy(labelList()),
xferCopy(labelList()),
false
);
// Add some dummy zones so upon reading it does not read them
// from the undecomposed case. Should be done as extra argument to
// regIOobject::readStream?
List<pointZone*> pz
(
1,
new pointZone
(
"dummyPointZone",
labelList(0),
0,
dummyMesh.pointZones()
)
);
List<faceZone*> fz
(
1,
new faceZone
(
"dummyFaceZone",
labelList(0),
boolList(0),
0,
dummyMesh.faceZones()
)
);
List<cellZone*> cz
(
1,
new cellZone
(
"dummyCellZone",
labelList(0),
0,
dummyMesh.cellZones()
)
);
dummyMesh.addZones(pz, fz, cz);
//Pout<< "Writing dummy mesh to " << dummyMesh.polyMesh::objectPath()
// << endl;
dummyMesh.write();
}
//Pout<< "Reading mesh from " << io.objectPath() << endl;
autoPtr<fvMesh> meshPtr(new fvMesh(io));
fvMesh& mesh = meshPtr();
// Sync patches
// ~~~~~~~~~~~~
if (Pstream::master())
{
// Send patches
for
(
int slave=Pstream::firstSlave();
slave<=Pstream::lastSlave();
slave++
)
{
OPstream toSlave(Pstream::scheduled, slave);
toSlave << mesh.boundaryMesh();
}
}
else
{
// Receive patches
IPstream fromMaster(Pstream::scheduled, Pstream::masterNo());
PtrList<entry> patchEntries(fromMaster);
if (haveMesh)
{
// Check master names against mine
const polyBoundaryMesh& patches = mesh.boundaryMesh();
forAll(patchEntries, patchI)
{
const entry& e = patchEntries[patchI];
const word type(e.dict().lookup("type"));
const word& name = e.keyword();
if (type == processorPolyPatch::typeName)
{
break;
}
if (patchI >= patches.size())
{
FatalErrorIn
(
"createMesh(const Time&, const fileName&, const bool)"
) << "Non-processor patches not synchronised."
<< endl
<< "Processor " << Pstream::myProcNo()
<< " has only " << patches.size()
<< " patches, master has "
<< patchI
<< exit(FatalError);
}
if
(
type != patches[patchI].type()
|| name != patches[patchI].name()
)
{
FatalErrorIn
(
"createMesh(const Time&, const fileName&, const bool)"
) << "Non-processor patches not synchronised."
<< endl
<< "Master patch " << patchI
<< " name:" << type
<< " type:" << type << endl
<< "Processor " << Pstream::myProcNo()
<< " patch " << patchI
<< " has name:" << patches[patchI].name()
<< " type:" << patches[patchI].type()
<< exit(FatalError);
}
}
}
else
{
// Add patch
List<polyPatch*> patches(patchEntries.size());
label nPatches = 0;
forAll(patchEntries, patchI)
{
const entry& e = patchEntries[patchI];
const word type(e.dict().lookup("type"));
const word& name = e.keyword();
if (type == processorPolyPatch::typeName)
{
break;
}
//Pout<< "Adding patch:" << nPatches
// << " name:" << name << " type:" << type << endl;
dictionary patchDict(e.dict());
patchDict.remove("nFaces");
patchDict.add("nFaces", 0);
patchDict.remove("startFace");
patchDict.add("startFace", 0);
patches[patchI] = polyPatch::New
(
name,
patchDict,
nPatches++,
mesh.boundaryMesh()
).ptr();
}
patches.setSize(nPatches);
mesh.addFvPatches(patches, false); // no parallel comms
//// Write empty mesh now we have correct patches
//meshPtr().write();
}
}
// Determine zones
// ~~~~~~~~~~~~~~~
wordList pointZoneNames(mesh.pointZones().names());
Pstream::scatter(pointZoneNames);
wordList faceZoneNames(mesh.faceZones().names());
Pstream::scatter(faceZoneNames);
wordList cellZoneNames(mesh.cellZones().names());
Pstream::scatter(cellZoneNames);
if (!haveMesh)
{
// Add the zones. Make sure to remove the old dummy ones first
mesh.pointZones().clear();
mesh.faceZones().clear();
mesh.cellZones().clear();
List<pointZone*> pz(pointZoneNames.size());
forAll(pointZoneNames, i)
{
pz[i] = new pointZone
(
pointZoneNames[i],
labelList(0),
i,
mesh.pointZones()
);
}
List<faceZone*> fz(faceZoneNames.size());
forAll(faceZoneNames, i)
{
fz[i] = new faceZone
(
faceZoneNames[i],
labelList(0),
boolList(0),
i,
mesh.faceZones()
);
}
List<cellZone*> cz(cellZoneNames.size());
forAll(cellZoneNames, i)
{
cz[i] = new cellZone
(
cellZoneNames[i],
labelList(0),
i,
mesh.cellZones()
);
}
mesh.addZones(pz, fz, cz);
}
if (!haveMesh)
{
// We created a dummy mesh file above. Delete it.
const fileName meshFiles = io.time().path()/io.instance()/meshSubDir;
//Pout<< "Removing dummy mesh " << meshFiles << endl;
mesh.removeFiles();
rmDir(meshFiles);
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}
// Force recreation of globalMeshData.
mesh.clearOut();
mesh.globalData();
// Do some checks.
// Check if the boundary definition is unique
mesh.boundaryMesh().checkDefinition(true);
// Check if the boundary processor patches are correct
mesh.boundaryMesh().checkParallelSync(true);
// Check names of zones are equal
mesh.cellZones().checkDefinition(true);
mesh.cellZones().checkParallelSync(true);
mesh.faceZones().checkDefinition(true);
mesh.faceZones().checkParallelSync(true);
mesh.pointZones().checkDefinition(true);
mesh.pointZones().checkParallelSync(true);
return meshPtr;
}
// ************************************************************************* //