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/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object topoSetDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// List of actions. Each action is a dictionary with e.g.
// // name of set
// name c0;
//
// // type: pointSet/faceSet/cellSet/faceZoneSet/cellZoneSet
// type cellSet;
//
// // action to perform on set. Two types:
// // - require no source : clear/invert/remove
// // clear : clears set or zone
// // invert : select all currently non-selected elements
// // remove : removes set or zone
// // - require source : new/add/delete/subset
// // new : create new set or zone from source
// // add : add source to contents
// // delete : deletes source from contents
// // subset : keeps elements both in contents and source
// action new;
//
// The source entry varies according to the type of set:
//
// cellSet
// ~~~~~~~
//
// // Select by explicitly providing cell labels
// source labelToCell;
// {
// value (12 13 56); // labels of cells
// }
//
// // Copy elements from cellSet
// source cellToCell;
// {
// set c1;
// }
//
// // Cells in cell zone
// source zoneToCell;
// {
// name ".*Zone"; // Name of cellZone, regular expressions allowed
// }
//
// // Cells on master or slave side of faceZone
// source faceZoneToCell;
// {
// name ".*Zone"; // Name of faceZone, regular expressions allowed
// option master; // master/slave
// }
//
// // Select based on faceSet
// source faceToCell;
// {
// set f0; // Name of faceSet
//
// //option neighbour; // cell with neighbour in faceSet
// //option owner; // ,, owner
// option any; // cell with any face in faceSet
// //option all; // cell with all faces in faceSet
// }
//
// // Select based on pointSet
// source pointToCell;
// {
// set p0;
// option any; // cell with any point in pointSet
// //option edge; // cell with an edge with both points in pointSet
// }
//
// // Select based on cellShape
// source shapeToCell;
// {
// type hex; // hex/wedge/prism/pyr/tet/tetWedge/splitHex
// }
//
// // Cells with cell centre within box ('box') or multiple boxes ('boxes')
// //boxes ((0 0 0) (1 1 1) (10 10 10)(11 11 11));
// }
//
// // Cells with cell centre within box
// // Is skewed, rotated box. Given as origin and three spanning vectors.
// source rotatedBoxToCell;
// {
// origin (0.2 0.2 -10);
// i (0.2 0.2 0);
// j (-0.2 0.2 0);
// k (10 10 10);
// }
//
// // Cells with centre within cylinder
// source cylinderToCell;
// {
// p1 (0.2 0.2 -10); // start point on cylinder axis
// p2 (0.2 0.2 0); // end point on cylinder axis
// radius 5.0;
// }
//
// // Cells with centre within sphere
// source sphereToCell;
// {
// centre (0.2 0.2 -10);
// radius 5.0;
// }
//
// // Cells with cellCentre nearest to coordinates
// source nearestToCell;
// {
// points ((0 0 0) (1 1 1)(2 2 2));
// }
//
// // Select based on surface
// source surfaceToCell;
// {
// file "www.avl.com-geometry.stl";
// useSurfaceOrientation false; // use closed surface inside/outside
// // test (ignores includeCut,
// // outsidePoints)
// outsidePoints ((-99 -99 -59)); // definition of outside
// includeCut false; // cells cut by surface
// includeInside false; // cells not on outside of surf
// includeOutside false; // cells on outside of surf
// nearDistance -1; // cells with centre near surf
// // (set to -1 if not used)
// curvature 0.9; // cells within nearDistance
// // and near surf curvature
// // (set to -100 if not used)
// }
//
// // values of field within certain range
// source fieldToCell;
// {
// fieldName U; // Note: uses mag(U) since volVectorField
// min 0.1;
// max 0.5;
// }
//
// // Mesh region (non-face connected part of (subset of)mesh)
// source regionToCell;
// set c0; // optional name of cellSet giving mesh subset
// insidePoints ((1 2 3)); // points inside region to select
// nErode 0; // optional number of layers to erode
// // selection
// // Cells underneath plane such that volume is reached. E.g. for use
// // in setFields to set the level given a wanted volume.
// source targetVolumeToCell;
// sourceInfo
// {
// volume 2e-05;
// normal (0 1 0); // usually in direction of gravity
//
//
// faceSet
// ~~~~~~~
//
// // Copy elements from faceSet
// source faceToFace;
// {
// set f1;
// }
//
// // Select based on cellSet
// source cellToFace;
// {
// set c0;
// option all; // All faces of cells
// //option both; // Only faces whose owner&neighbour are in cellSet
// }
//
// // Select based on pointSet
// source pointToFace;
// {
// set p0;
// option any; // Faces using any point in pointSet
// //option all // Faces with all points in pointSet
// //option edge // Faces with two consecutive points in pointSet
// }
//
// // Select by explicitly providing face labels
// source labelToFace;
// {
// value (12 13 56); // labels of faces
// }
//
// // All faces of patch
// source patchToFace;
// name ".*Wall"; // Name of patch or patch group,
// // (regular expressions allowed)
// // All boundary faces
// source boundaryToFace;
// sourceInfo
// {
// }
//
// // All faces of faceZone
// source zoneToFace;
// {
// name ".*Zone1"; // Name of faceZone, regular expressions allowed
// }
//
// // Faces with face centre within box ('box') or multiple boxes ('boxes')
// //boxes ((0 0 0) (1 1 1) (10 10 10)(11 11 11));
// }
//
// // Faces with normal to within certain angle aligned with vector.
// source normalToFace;
// {
// normal (0 0 1); // Vector
// cos 0.01; // Tolerance (max cos of angle)
// }
//
// // Walk on faces in faceSet, starting from face nearest given position
// source regionToFace;
// sourceInfo
// {
// set f0;
// nearPoint (0.1 0.1 0.005);
// }
//
//
//
// pointSet
// ~~~~~~~
//
// // Copy elements from pointSet
// source pointToPoint;
// {
// set p1;
// }
//
// // Select based on cellSet
// source cellToPoint;
// {
// set c0;
// option all; // all points of cell
// }
//
// // Select based on faceSet
// source faceToPoint;
// {
// set f0; // name of faceSet
// option all; // all points of face
// }
//
// // Select by explicitly providing point labels
// source labelToPoint;
// {
// value (12 13 56); // labels of points
// }
//
// // All points in pointzone
// source zoneToPoint;
// {
// name ".*Zone"; // name of pointZone, regular expressions allowed
// }
//
// // Points nearest to coordinates
// source nearestToPoint;
// {
// points ((0 0 0) (1 1 1));
// }
//
// // Points with coordinate within box ('box') or multiple boxes ('boxes')
// //boxes ((0 0 0) (1 1 1) (10 10 10)(11 11 11));
// }
//
// // Select based on surface
// source surfaceToPoint;
// {
// file "www.avl.com-geometry.stl";
// nearDistance 0.1; // points near to surface
// includeInside false; // points on inside of surface
// // (requires closed surface with consistent
// // normals)
// includeOutside false; // ,, outside ,,
// }
//
//
//
//
// cellZoneSet
// ~~~~~~~~~~~
// (mirrors operations on a cellSet into a cellZone)
//
// // Select based on cellSet
// source setToCellZone;
// {
// set c0; // name of cellSet
// }
//
//
//
// faceZoneSet
// ~~~~~~~~~~~
// // Select based on faceSet without orientation
// source setToFaceZone;
// }
//
// // Select based on faceSet, using cellSet to determine orientation
// source setsToFaceZone;
// {
// faceSet f0; // name of faceSet
// cellSet c0; // name of cellSet of slave side
// flip false; // optional: flip the faceZone (so now the cellSet
// // is the master side)
// // Select based on surface. Orientation from normals on surface
// {
// name fz0;
// type faceZoneSet;
// action new;
// source searchableSurfaceToFaceZone;
// sourceInfo
// {
// surface searchableSphere;
// centre (0.05 0.05 0.005);
// radius 0.025;
// //name sphere.stl; // Optional name if surface triSurfaceMesh
// }
// }
//
//
//
// pointZoneSet
// ~~~~~~~~~~~~
// (mirrors operations on a pointSet into a pointZone)
//
// // Select based on pointSet
// source setToPointZone;
// sourceInfo
// {
// set p0; // name of pointSet
// }
//
//
//
// Example:pick up internal faces on outside of cellSet
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Load initial cellSet
{
name c0;
type cellSet;
action new;
source labelToCell;
sourceInfo
// Get all faces in cellSet
name f0;
type faceSet;
action new;
source cellToFace;
sourceInfo
{
set c0;
option all;
}
}
// Determine inverse cellSet
{
name c1;
type cellSet;
action new;
source cellToCell;
sourceInfo
{
set c0;
}
}
{
name c1;
type cellSet;
action invert;
}
// Keep in f0 all faces in c1
name f0;
type faceSet;
action subset;
source cellToFace;
sourceInfo
set c1;
option all;