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  • /*---------------------------------------------------------------------------*\
      =========                 |
      \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
       \\    /   O peration     |
        \\  /    A nd           | Copyright (C) 2015 OpenFOAM Foundation
    
         \\/     M anipulation  | Copyright (C) 2015 OpenCFD Ltd.
    
    -------------------------------------------------------------------------------
    License
        This file is part of OpenFOAM.
    
        OpenFOAM is free software: you can redistribute it and/or modify it
        under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
        ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
        FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
        for more details.
    
        You should have received a copy of the GNU General Public License
        along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.
    
    Class
    
        Foam::triPoints
    
        Triangle storage. Null constructable (unfortunately triangle<point, point>
        is not)
    
    SourceFiles
    
    
    \*---------------------------------------------------------------------------*/
    
    
    #ifndef triPoints_H
    #define triPoints_H
    
    #include "FixedList.H"
    #include "treeBoundBox.H"
    
    
    // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
    
    namespace Foam
    {
    
    /*---------------------------------------------------------------------------*\
    
                              Class triPoints Declaration
    
    \*---------------------------------------------------------------------------*/
    
    
    class triPoints
    
        public FixedList<point, 3>
    
            //- Construct null
            inline triPoints()
            {}
    
            //- Construct from points
            inline triPoints
    
                const point& a,
                const point& b,
                const point& c
    
                operator[](0) = a;
                operator[](1) = b;
                operator[](2) = c;
    
            //- Calculate the bounding box
            inline treeBoundBox bounds() const
    
                treeBoundBox bb(operator[](0), operator[](0));
                for (label i = 1; i < size(); i++)
                {
                    bb.min() = min(bb.min(), operator[](i));
                    bb.max() = max(bb.max(), operator[](i));
                }
                return bb;
    
    // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
    
    } // End namespace Foam
    
    // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
    
    #endif
    
    // ************************************************************************* //