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Mark OLESEN authored
- scene - write with fileName, additional getMesh accessor - addColourToMesh accepts an alpha field size 1 as a constant alpha value - sceneWriter wrapper ENH: improve gltf handling of colour and alpha specification - accept plain input directly. Eg, colour (1 0 1); vs colour uniform; colourValue (1 0 1); - use field magnitude for colouring of non-scalar fields. Eg, having three different colour maps for a vector field simply does not help much with visualisation.
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