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Enables particles to interact with mesh faces (decsribed using faceZones). faceInteraction1 { type faceInteraction; faceZones ( (blockageFaces stick) // (blockageFaces escape) // (blockageFaces rebound) // not applicable for this test case (!) ); dMin 0; dMax 1; } The faceZones entry is a list of (faceZoneName interactionType), where interaction type is either stick, escape or rebound.
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