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Description Writes point data in glTF v2 format Two files are generated: - filename.bin : a binary file containing all scene entities - filename.gltf : a JSON file that ties fields to the binary data The output can contain both geometry and fields, with additional support for colours using a user-supplied colour map, and animation of particle tracks. Controls are provided via the optional formatOptions dictionary. For non-particle track data: \verbatim formatOptions { // Apply colours flag (yes | no ) [optional] colours yes; // List of options per field fieldInfo { p { // Colour map [optional] colourMap <colourMap>; // Colour map minimum and maximum limits [optional] // Uses field min and max if not specified min 0; max ...
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