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autoSnapDriver.C 43.11 KiB
/*---------------------------------------------------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     |
    \\  /    A nd           | Copyright (C) 1991-2009 OpenCFD Ltd.
     \\/     M anipulation  |
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.

    OpenFOAM is free software; you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by the
    Free Software Foundation; either version 2 of the License, or (at your
    option) any later version.

    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.

    You should have received a copy of the GNU General Public License
    along with OpenFOAM; if not, write to the Free Software Foundation,
    Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA

Description
    All to do with snapping to the surface

\*----------------------------------------------------------------------------*/

#include "autoSnapDriver.H"
#include "Time.H"
#include "motionSmoother.H"
#include "polyTopoChange.H"
#include "OFstream.H"
#include "syncTools.H"
#include "fvMesh.H"
#include "Time.H"
#include "OFstream.H"
#include "mapPolyMesh.H"
#include "motionSmoother.H"
#include "pointEdgePoint.H"
#include "PointEdgeWave.H"
#include "mergePoints.H"
#include "snapParameters.H"
#include "refinementSurfaces.H"


// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //

defineTypeNameAndDebug(Foam::autoSnapDriver, 0);


// * * * * * * * * * * * * * Private Member Functions  * * * * * * * * * * * //

// Get faces to repatch. Returns map from face to patch.
Foam::Map<Foam::label> Foam::autoSnapDriver::getZoneBafflePatches
(
    const bool allowBoundary
) const
{
    const fvMesh& mesh = meshRefiner_.mesh();
    const refinementSurfaces& surfaces = meshRefiner_.surfaces();

    Map<label> bafflePatch(mesh.nFaces()/1000);

    const wordList& faceZoneNames = surfaces.faceZoneNames();
    const faceZoneMesh& fZones = mesh.faceZones();

    forAll(faceZoneNames, surfI)
    {