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Commit 01f61f62 authored by laurence's avatar laurence
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ENH: treeDataEdge: Improved overlap accuracy of box and sphere.

Overlap of an edge with a boundBox is now evaluated using boundbox.intersect
parent cb308ce7
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......@@ -44,7 +44,7 @@ int main(int argc, char *argv[])
# include "createTime.H"
# include "createMesh.H"
fileName sFeatFileName("unit_cube.extendedFeatureEdgeMesh");
fileName sFeatFileName("unit_cube_rotated.extendedFeatureEdgeMesh");
extendedFeatureEdgeMesh efem
(
......@@ -87,21 +87,44 @@ int main(int argc, char *argv[])
);
Info<< "Points: " << efem.points() << nl << endl;
Info<< "Edges: " << efem.edges() << nl << endl;
Info<< "Find edge labels within sphere from point (0, 0, 0):" << endl;
Info<< " Radius = 0 : "
Info<< " Radius = 0 : "
<< edgeTree.findSphere(point(0, 0, 0), 0) << endl;
Info<< " Radius = 0.5 : "
<< edgeTree.findSphere(point(0, 0, 0), 0.5) << endl;
Info<< " Radius = 1 : "
Info<< " Radius = 1 : "
<< edgeTree.findSphere(point(0, 0, 0), 1) << endl;
Info<< " Radius = 2 : "
Info<< " Radius = root(1.5) : "
<< edgeTree.findSphere(point(0, 0, 0), 1.5) << endl;
Info<< " Radius = root(2) : "
<< edgeTree.findSphere(point(0, 0, 0), 2) << endl;
Info<< " Radius = root(0.5) : "
<< edgeTree.findSphere(point(1, 0, 0), 0.5) << endl;
Info<< " Radius = root(0.25) : "
<< edgeTree.findSphere(point(0, 0, 0.5), 0.25) << endl;
treeBoundBox tbb(point(0,0,0), point(0.1,0.1,0.1));
Info<< " Box = " << tbb << " : "
<< edgeTree.findBox(tbb) << endl;
treeBoundBox tbb1(point(0,0,0), point(1,1,0.1));
Info<< " Box = " << tbb1 << " : "
<< edgeTree.findBox(tbb1) << endl;
treeBoundBox tbb2(point(0.3,0,0), point(1,0.3,1));
Info<< " Box = " << tbb2 << " : "
<< edgeTree.findBox(tbb2) << endl;
treeBoundBox tbb3(point(-0.2,0.5,0), point(0.3,0.9,1));
Info<< " Box = " << tbb3 << " : "
<< edgeTree.findBox(tbb3) << endl;
Info<< "End\n" << endl;
return 0;
......
......@@ -128,14 +128,14 @@ bool Foam::treeDataEdge::overlaps
const treeBoundBox& cubeBb
) const
{
if (cacheBb_)
{
return cubeBb.overlaps(bbs_[index]);
}
else
{
return cubeBb.overlaps(calcBb(edgeLabels_[index]));
}
const edge& e = edges_[edgeLabels_[index]];
const point& start = points_[e.start()];
const point& end = points_[e.end()];
point intersect;
return cubeBb.intersects(start, end, intersect);
}
......@@ -147,14 +147,18 @@ bool Foam::treeDataEdge::overlaps
const scalar radiusSqr
) const
{
if (cacheBb_)
{
return bbs_[index].overlaps(centre, radiusSqr);
}
else
const edge& e = edges_[edgeLabels_[index]];
const pointHit nearHit = e.line(points_).nearestDist(centre);
const scalar distSqr = sqr(nearHit.distance());
if (distSqr <= radiusSqr)
{
return calcBb(edgeLabels_[index]).overlaps(centre, radiusSqr);
return true;
}
return false;
}
......
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