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Commit 120e4a46 authored by Mark OLESEN's avatar Mark OLESEN
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BUG: face flips lost on foamToVTK faceZone output

- previously used an indirect patch to get the sampling locations,
  but this doesn't take account of the face flips. Now use
  the faceZone intrinsic for generating a properly flipped patch
  and provide the sampling locations separately.

STYLE: adjust compatiblity header for surfaceMeshWriter
parent a98d5ebf
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