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Commit 1b3cf913 authored by Mattijs Janssens's avatar Mattijs Janssens
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operator==

parent 7d9b0b10
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......@@ -485,6 +485,43 @@ void HashTable<T, Key, Hash>::operator=(const HashTable<T, Key, Hash>& ht)
}
template<class T, class Key, class Hash>
bool HashTable<T, Key, Hash>::operator==(const HashTable<T, Key, Hash>& ht)
const
{
// Are all my elements in ht?
for (const_iterator iter = begin(); iter != end(); ++iter)
{
const_iterator fnd = ht.find(iter.key());
if (fnd == ht.end() || (fnd() != iter()))
{
return false;
}
}
// Are all ht elements in me?
for (const_iterator iter = ht.begin(); iter != ht.end(); ++iter)
{
const_iterator fnd = find(iter.key());
if (fnd == end() || (fnd() != iter()))
{
return false;
}
}
return true;
}
template<class T, class Key, class Hash>
bool HashTable<T, Key, Hash>::operator!=(const HashTable<T, Key, Hash>& ht)
const
{
return !(operator==(ht));
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
......
......@@ -223,6 +223,15 @@ public:
//- Assignment
void operator=(const HashTable<T, Key, Hash>&);
//- Equality. Two hashtables are equal if all contents of first are
// also in second and vice versa. So does not depend on table size or
// order!
bool operator==(const HashTable<T, Key, Hash>&) const;
//- The opposite of the equality operation. Takes linear time.
bool operator!=(const HashTable<T, Key, Hash>&) const;
// STL type definitions
......
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