STYLE: use auto + cfind for constructor tables
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- src/engine/engineTime/engineTime/engineTimeNew.C 2 additions, 3 deletionssrc/engine/engineTime/engineTime/engineTimeNew.C
- src/finiteArea/fields/faPatchFields/basic/calculated/calculatedFaPatchField.C 2 additions, 2 deletions...s/faPatchFields/basic/calculated/calculatedFaPatchField.C
- src/finiteArea/fields/faPatchFields/faPatchField/faPatchFieldNew.C 2 additions, 2 deletions...eArea/fields/faPatchFields/faPatchField/faPatchFieldNew.C
- src/finiteArea/fields/faePatchFields/basic/calculated/calculatedFaePatchField.C 2 additions, 2 deletions...faePatchFields/basic/calculated/calculatedFaePatchField.C
- src/finiteArea/fields/faePatchFields/faePatchField/faePatchFieldNew.C 2 additions, 3 deletions...ea/fields/faePatchFields/faePatchField/faePatchFieldNew.C
- src/finiteArea/finiteArea/lnGradSchemes/lnGradScheme/lnGradScheme.C 3 additions, 4 deletions...Area/finiteArea/lnGradSchemes/lnGradScheme/lnGradScheme.C
- src/finiteArea/interpolation/edgeInterpolation/edgeInterpolationScheme/edgeInterpolationScheme.C 6 additions, 8 deletions...olation/edgeInterpolationScheme/edgeInterpolationScheme.C
- src/functionObjects/utilities/runTimeControl/runTimeControl.C 2 additions, 2 deletions...functionObjects/utilities/runTimeControl/runTimeControl.C
- src/overset/cellCellStencil/cellCellStencil/cellCellStencil.C 2 additions, 2 deletions...overset/cellCellStencil/cellCellStencil/cellCellStencil.C
- src/regionModels/surfaceFilmModels/submodels/kinematic/transferModels/transferModel/transferModelNew.C 5 additions, 5 deletions...kinematic/transferModels/transferModel/transferModelNew.C
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