ENH: additional feedback about controlled mesh motion update type
- ensure that the updateControl is "non-sticky" on re-read, even if we do not support runtime-modifiable here STYLE: add syntax example (wingMotion), but with updateInterval 1
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- src/dynamicFvMesh/dynamicFvMesh/dynamicFvMesh.C 26 additions, 12 deletionssrc/dynamicFvMesh/dynamicFvMesh/dynamicFvMesh.C
- tutorials/incompressible/pimpleFoam/RAS/wingMotion/wingMotion2D_pimpleFoam/constant/dynamicMeshDict 5 additions, 0 deletions...ngMotion/wingMotion2D_pimpleFoam/constant/dynamicMeshDict
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