Use the PackedList unset() method in a few places
- also PackedBoolList.get(x) == 1 can be written without the == comparison since the unsigned -> bool conversion is fast
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- src/OpenFOAM/meshes/polyMesh/syncTools/syncTools.C 2 additions, 2 deletionssrc/OpenFOAM/meshes/polyMesh/syncTools/syncTools.C
- src/dynamicFvMesh/dynamicRefineFvMesh/dynamicRefineFvMesh.C 10 additions, 10 deletionssrc/dynamicFvMesh/dynamicRefineFvMesh/dynamicRefineFvMesh.C
- src/dynamicMesh/motionSmoother/motionSmoother.C 1 addition, 1 deletionsrc/dynamicMesh/motionSmoother/motionSmoother.C
- src/dynamicMesh/polyTopoChange/polyTopoChange/hexRef8.C 46 additions, 43 deletionssrc/dynamicMesh/polyTopoChange/polyTopoChange/hexRef8.C
- src/mesh/autoMesh/autoHexMesh/autoHexMeshDriver/autoSnapDriver.C 7 additions, 7 deletions...h/autoMesh/autoHexMesh/autoHexMeshDriver/autoSnapDriver.C
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