BSpline bugfix: initialize simpleMatrix with 0.0
- why doesn't simpleMatrix always do this?
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- src/OpenFOAM/matrices/simpleMatrix/simpleMatrix.C 8 additions, 0 deletionssrc/OpenFOAM/matrices/simpleMatrix/simpleMatrix.C
- src/OpenFOAM/matrices/simpleMatrix/simpleMatrix.H 3 additions, 0 deletionssrc/OpenFOAM/matrices/simpleMatrix/simpleMatrix.H
- src/mesh/blockMesh/curvedEdges/BSpline.C 2 additions, 1 deletionsrc/mesh/blockMesh/curvedEdges/BSpline.C
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