BUG: subsetMesh: map instead of truncate. See #1558.
This also is to do with redistributePar: this uses subsetMesh to generate parts to send to different processors. 2) related to 1558: make sure not to choose 'mapped' patches to move the processor patches into so we can use the mapper cloning and correctly size additional data (e.g. offsets). This should be generalised to hold for any patch type holding local data ...
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