TUT: define slip boundaries in building motion tutorial
- define nut conditions explicitly, without fallback definition
Showing
- tutorials/incompressible/lumpedPointMotion/building/steady/0.orig/U 2 additions, 3 deletions...incompressible/lumpedPointMotion/building/steady/0.orig/U
- tutorials/incompressible/lumpedPointMotion/building/steady/0.orig/epsilon 1 addition, 2 deletions...ressible/lumpedPointMotion/building/steady/0.orig/epsilon
- tutorials/incompressible/lumpedPointMotion/building/steady/0.orig/k 1 addition, 2 deletions...incompressible/lumpedPointMotion/building/steady/0.orig/k
- tutorials/incompressible/lumpedPointMotion/building/steady/0.orig/nut 15 additions, 7 deletions...compressible/lumpedPointMotion/building/steady/0.orig/nut
- tutorials/incompressible/lumpedPointMotion/building/steady/0.orig/omega 1 addition, 2 deletions...mpressible/lumpedPointMotion/building/steady/0.orig/omega
- tutorials/incompressible/lumpedPointMotion/building/steady/0.orig/p 2 additions, 2 deletions...incompressible/lumpedPointMotion/building/steady/0.orig/p
- tutorials/incompressible/lumpedPointMotion/building/steady/0.orig/pointDisplacement 1 addition, 1 deletion...umpedPointMotion/building/steady/0.orig/pointDisplacement
- tutorials/incompressible/lumpedPointMotion/building/steady/system/blockMeshDict 4 additions, 4 deletions...le/lumpedPointMotion/building/steady/system/blockMeshDict
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