fvMesh: Do not register geometric object in the objectRegistry
This avoids them being mapped during mesh motion
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- src/finiteVolume/fvMesh/fvMesh.C 8 additions, 4 deletionssrc/finiteVolume/fvMesh/fvMesh.C
- src/finiteVolume/fvMesh/fvMeshGeometry.C 4 additions, 2 deletionssrc/finiteVolume/fvMesh/fvMeshGeometry.C
- src/finiteVolume/interpolation/surfaceInterpolation/surfaceInterpolation/surfaceInterpolation.C 16 additions, 4 deletions...Interpolation/surfaceInterpolation/surfaceInterpolation.C
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