use relaxed mesh checks in shrinking as well as layering
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- src/autoMesh/autoHexMesh/autoHexMeshDriver/autoLayerDriver.C 17 additions, 13 deletionssrc/autoMesh/autoHexMesh/autoHexMeshDriver/autoLayerDriver.C
- src/autoMesh/autoHexMesh/autoHexMeshDriver/autoLayerDriver.H 1 addition, 0 deletionssrc/autoMesh/autoHexMesh/autoHexMeshDriver/autoLayerDriver.H
- src/autoMesh/autoHexMesh/autoHexMeshDriver/autoLayerDriverShrink.C 16 additions, 4 deletions...esh/autoHexMesh/autoHexMeshDriver/autoLayerDriverShrink.C
- src/dynamicMesh/motionSmoother/motionSmoother.C 6 additions, 0 deletionssrc/dynamicMesh/motionSmoother/motionSmoother.C
- src/dynamicMesh/motionSmoother/motionSmoother.H 2 additions, 0 deletionssrc/dynamicMesh/motionSmoother/motionSmoother.H
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