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Commit c1b07cd1 authored by sergio's avatar sergio
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BUG: post-processing of parcels on patch interaction models

    Adding check for p.active at the end of KinematicParcel::move.
    p.hitFace() is called only for active parcels.

    Setting to zero the initialization for stored lists of stick and
escape parcels
    in LocalInteraction and StandardWallInteraction models

    NOTE: KinematicParcel::hitPatch counts overall system escaped
    parcels and mass based on polyPatch type and not on type of
    patchInteractionModel. Thus, if a patch is a Wall for fluid
    but escape for parcel the overall report will be wrong but
    the local report for each patch is correct
parent f45c7fb7
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