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Commit c4c60fad authored by mattijs's avatar mattijs
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BUG: polyMesh::movePoints: clear cellTree since gets constructed using current geometry

so will be out of date (w.r.t bounding box, subdivisions) when the mesh moves.
Only when all cells stays in all the same boxes can you skip rebuilding it
so this was not deemed worthwhile. Fixes #172
parent 813a1d69
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